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  #1  
Old 07-14-2010, 05:27 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by bowmaster View Post
Crickey , ive only just got SoD , for this server

Now you thinking of moving to UF , when the clients solid lol
If you didn't read the announcement, the SoD client got updated to underfoot on steam.
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  #2  
Old 07-31-2010, 11:46 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Lots of updates recently... most notably we got a hack website up now with forums and some wiki: Trials of Destruction

Besides that, the merc system was scrapped. Bots have made a return, although with some limitations. There will be tasks to increase the number of spawnable bots, up to a max of 5(although they will be locked behind progression). Bots are also only spawnable in the hub zones, so no spam summoning bots in the field.

Experience was also reworked. Previously the level cap was 80 for all theme 1 zones, it then increased to 81 for theme 2 zones, however spells were not congruent with that, they started at 65 and you gained access to an additional level of spells with each zone conquered. So now the level cap varies with each zone of theme, for example:

Oceangreen Village - exp cap 66
Temple of Bertox - exp cap 67
Oceangreen Hills - exp cap 68
Blackburrow - exp cap 69

These levels match the spells you will have at these levels.

Theme 2 is also close to being released. It is heavily customized, as theme 2 on live only contained 2 zones, so in effort to keep the themes balanced, I added 2 zones to the mix. The progression for theme 2 goes like this:

Old Commonlands --> Old Kithicor --> Highpass Hold(PoR version) --> Old Highpass(SoD version)

Old highpass(which is actually the keep zone) was never released on live so the zone is fully custom. Ive also mapped the zone(client side) so that players do not have to run around blind(there are no maps available on mapfiend for it).
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  #3  
Old 08-09-2010, 05:38 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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AA Revamp 3.0 is underway, 260+ new AAs have been added to bring us up to Underfoot(not every one, just the cool ones). In order to get some solid testing of them, 2 new NPCs have been added to the starting zone, one to refund your AA and another who will grant 500 AA for testing(chars that use this will be deleted at the end of testing). Also for testing, the new AAs have their reuse set at 7 seconds so that you arent locked out for a long time, reuse timers will be added as AA get balanced(This also solves another problem that plagued the server before with some AA locking out others, this issue has been resolved and during this revamp, all AA will be given their own timers, or set to share appropriate ones of equal length).

90%+ of the new activated AA work atm, however the more eyes on the problem the better. Tuning and balancing are also still in the works.

Here is a sample of what the new Class AA Tab Looks like(class AA houses all the activated AA):
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  #4  
Old 08-09-2010, 10:30 PM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
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is the AA thing ,on now?
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  #5  
Old 08-30-2010, 11:36 PM
GurkhaPanzers
Hill Giant
 
Join Date: Aug 2010
Location: Arizona
Posts: 164
Default Code question

I just set up a LAN server for my family off PEQ is it feasible to set one up using your code. I would love to set up this content for my family. I know you spent alot of time on the code so a no response is not rude at all. Thank you for your time.
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  #6  
Old 08-31-2010, 12:17 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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yea I have no problem with that since I am finished with the project, I will have the source and everything up somewhere by this week's end, will post a link here in case any wants to do similar or take over server.
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  #7  
Old 08-31-2010, 04:04 PM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
Default

Wy gve up on the Project man?
And Did u finish Theme 2 off?
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