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Spell Support Broken Spells? Want them Fixed? Request it here.

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Old 08-31-2010, 04:45 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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lol, its no skin off my ass how little effort you put into your posts bro(although the fact you went out of your way to prove you could properly do something my 4 year old neice can do is awesome lol). The idea being though, if you would like to get your issue solved, its usually a good idea to fully articulate your side so that people can help you properly.

I see three problems...

1.) The actual quest - this you would use georges tool to make(if you are retarded), this refers to Hailing some dude to get the quest to get the scroll/tome for the aura. It has no relation what so ever to the unknown spell effect or auras themselves. It is like any other quest in the game, there is a shit load of info about this and if you can't figure out the quest tool(ie its crashing), there is a whole sub forum on Georges stuff.

2.) The unknown spell effect - this requires C++ knowledge to fix(and what Chaos was talking about). If you wanted to make auras function 100% then you would need to do a shit load of work, not only C++ coding but also figure out the opcodes and shit for the aura window.

3.) Me - If you just want auras to work in a hackish way, which is pulse an effect on nearby allies or mobs, this can be accomplished easily using the perl spell coding. Of course they won't go to the aura window, but making them work 95% of the way they do on live is quite easy with perl.
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