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Old 09-02-2010, 02:22 PM
Brewhaus
Sarnak
 
Join Date: Aug 2010
Posts: 38
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I noticed the stats that are displayed wig out. Even the base stats it says the bot has change every time you give them something. I firgured it was just a display issue because I gave my bot something onetime and it said he had 304000 AC or something like that and so I sent him at a mob and the mob was still hitting him so I figured it just wasn't accurate. The bots do seem a bit overpowered though. I don't know why their base stats start off higher then you are allowed to actually start off a real character.

I haven't noticed this GOD mode yet but will report back if I see it. I tested a naked (except for 2 weapons) warrior bot at level 50 with an identically equipped level 50 war and the bot won with 50% of his hps left. Against a level 55 character it was about even.
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Old 09-02-2010, 02:30 PM
lich2594
Sarnak
 
Join Date: Jun 2006
Location: Tennessee, USA
Posts: 77
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We have a level 90 cap on our server. With the combination of that and mid-end (we haven't even started end-game gear yet), the bots have insane amounts of AC. Since the bots are on some of the same code as NPC's, this makes them avoid almost all incoming attacks; giving them GOD-Mode.

To get the information the server sees of them, you can type #showstats.

With a warrior, giving them a piece of gear with 400AC equals 800AC - that's only the first piece... From there, it gets added up over and over, with the same calculations; meaning that after a few pieces of 400, it quickly becomes over 30k armor... (that's not even a full set). So I am sure you should start to see the problem here, lol.

It's like the AC is getting double-added, every time the bot gets a new piece of gear.

-Hopefully we can get this worked out soon.
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