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  #1  
Old 10-12-2010, 12:44 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Depends on what you change. For some things you can reload some you can't #reloadstatic and #repop for things you can.

*.eqg and *.s3d containers contain the graphical assets for the game (*.pak too but those are only used for a small fraction of non-zone assets).

There's no way to really do the third thing without either modifying the database or modifying source. Database is the far easier way as it's simply one query.
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Old 10-12-2010, 07:25 PM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
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Thanks for the info!

I did notice that some things took effect after rezoning but I didn't catch the reloadstatic command.

I was unable to find the .eqg files and .s3d files other than in my client application. After I found them I couldn't find a program to open them :blushes:.

I was able to change the starting zone just messing around with the start_zone table. I figured that would be the easiest way. The only downfall is that a person can not choose to start from their original starting area if they wanted to. I suppose I could set up an NPC to port them there after they come to the zone I have set up currently.
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