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Old 10-25-2010, 08:58 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
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Yes, I can see all other races, even on my own server. After I create an NPC, for example, In the tutorial I spawned a_large_rat (npc id 2011) level 1, race 36, class 1, body type 21.
When it spawns, there is a human npc standing there called a large rat.
I look in the database and the race still says 36. If I type in #npcstats, the race says 36. Have no idea what "query browser", your talking about.
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Old 10-25-2010, 09:31 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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If all character races show up as human then something is definitely wrong some where but if it is just a few keep reading.

Part of what you are encountering is normal. Why you might ask, well that is simple, not all races are displayed correctly in all zones using a default setup.

Using your rat issue...race 36 is not locally supported for any of the tutorial zones. So unless race 36 is supported globally then model will show up as human. In tutuorialb try spawning your rat npc then target it and type #race 415 then press enter and see if it displays correctly.

A bit of a deeper explanation is this....open your everquest directory then locate and open the file TutorialB_chr.txt....those are the races that are allowed locally for the zone tutorialb. In SoD client the contents would be as follows:

Code:
13
rtn,rtn
btn,btn
dke,dke
tar,tar
dre,dre
spq,spq
dsg,dsg
rkp,rkp
seg,seg
box,box_chr
brl,brl_chr
cst,cst_chr
bon,bon_chr
rtn,rtn is rat race #415 which was mentioned above. You can circumvent the locally allowed races issue by modifiying your GlobalLoad.txt located in your Everquest\Resources directory. You can find references on how to do this by searching the forum.
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