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  #1  
Old 11-08-2010, 01:58 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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I never fought Mayong Mistmoore on live so I don't know if he loses his head on death or not. The only npc that I have seen do anything similar to that is Quarm but that is just a texture difference.

I spawned Mayong Mistmoore in Dreadspire Keep using race 466 with texture 0 and/or texture 1. Those where the only two that I found that caused any change in appearance and neither caused him to lose his head.

What race and texture combination did you us when the headless one appeared?
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  #2  
Old 11-21-2010, 03:06 PM
Bdiddy
Sarnak
 
Join Date: Sep 2010
Posts: 77
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ok, back to this. I do not have race 466 in my race table. Infact the max race ID i have his 384. Is there an update or something I may be missing?

And it' doesn't appear the quest code posted for PoP works. Any other ways w/o having to use #goto all the time? Is there something that needs to be done in the zone_flags table?
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Old 11-21-2010, 04:33 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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That quest code is about two years old so it is not a big surprise that it didn't work. It was worth a shot though.

Don't worry about the race table.....its contents don't seem to make any difference as far as I can tell. I don't know of any updates for it either. You can still use race data that isn't in the race table....The client version and the emulator are the only things limiting which race data that can be used.
Using SoF you can use races upwards of 590ish, SoD goes up to 626-629, Underfoot goes up to about 667.
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