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Old 11-19-2010, 12:10 AM
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Akkadius
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Originally Posted by ChaosSlayerZ View Post
George, is it possible you could set up a stand alone color converter, where I can enter RGB value and get the single number EQ uses, as as vice-verse?

I would very much prefer this to be independent of any actual of your tools, so i don't have run/connect them to DB just to experiment with colors.

thank you!
To add the the same request, a similar thing I mentioned in Kayen's thread:

Quote:
Thanks for all of your help Georges. I do have one completely separate request myself. This would probably take you less time considering your obvious experience. But have a basic program that would give a preview of a character, and then you can adjust the tint of each of their armor pieces so that you can actually export that data to npc_types_tint so that you can load that up on a npc without spending ridiculous amounts of time trying to configure slots that don't match up with wear change, plus you can get a visual ahead of time.

This would be awesome and it wouldn't have to be spectacular really, just to be able to export the data into the schema without being confused with the offset number information that doesn't really match up with #wc slots it can be kind of confusing.
If that doesn't make sense let me know and I will elaborate on it a little more.
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Old 11-19-2010, 02:19 AM
GeorgeS
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This is something I can do within the eqitems editor since it already has the loading of characters and a coloring tool.

So what you want (If I read it correctly) is to load the character's equipment, and then you want to be able to edit each item's color one at a time?
..and then save the data back.

Probably not a problem. I'll come up with something over the weekend.

The stand alone color picker is pretty easy, and I'll start that first.

GeorgeS
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Old 11-19-2010, 11:18 AM
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Quote:
Originally Posted by GeorgeS View Post
This is something I can do within the eqitems editor since it already has the loading of characters and a coloring tool.

So what you want (If I read it correctly) is to load the character's equipment, and then you want to be able to edit each item's color one at a time?
..and then save the data back.

Probably not a problem. I'll come up with something over the weekend.

The stand alone color picker is pretty easy, and I'll start that first.

GeorgeS
Yes, very similarily, but in this case you can do it with NPC's under the npc_types_tint schema
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