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  #1  
Old 12-04-2010, 08:52 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Not yet, I think it is just OP_SetChatServer2 that is wrong:
Code:
OP_SetChatServer=0x7d90                         # C 0x0479
OP_SetChatServer2=0x158f                        # C 0x158f
I've been looking at it some more this morning, but still no closer to working it out.

Commands like /join, /list, and reading mail works, however sending mail or trying to chat in a channel produces the 'Channel (20) not implemented' message.

Also, if you connect to Live, but redirect it to use your local UCS, e.g. by putting something like this in your c:\windows\system\drivers\etc\hosts.

Code:
192.168.1.100	sdk-eqchat1.everquest.com
(You will also need to hack the UCS source to bypass any mail key authentication).

Then the client appears to connect to your local UCS but you don't get the channel not implemented command, but the client ignores attempts to chat in channels
(although /join /list still work).

I'm wondering whether chat is now somehow linked with the in-game voice system, which we obviously don't support.
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  #2  
Old 12-04-2010, 07:39 PM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by Derision View Post
I'm wondering whether chat is now somehow linked with the in-game voice system, which we obviously don't support.
That sounds possible, even likely. One unified system that they can roll out for all of their games. I wonder if they licensed a well known voice system for use rather than recreating everything.

Have you done packet traces of the interaction with live? If so, does voice on live appear to go through a different server than chat?

I know I'm not being much help here, but it sounds like this problem won't be solved without more information about how it works on live. I, unfortunately, do not have a live account. But I'd love to help with this if there is anything I can do.
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