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  #1  
Old 12-28-2010, 05:19 PM
Jaekob
Sarnak
 
Join Date: May 2010
Posts: 39
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Nice piece of code there Trevius. I might have to make use of that.

You're right about the RandomRange plugin it's not with the current quest package but will be with the next release. Several plugin's got added right after the latest release.
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  #2  
Old 01-04-2011, 02:01 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
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Just wanted to let ya know. i tried your code its not working.

The hp event is working I tested it with a shout.


Im using the spawn2 ID for NPCToRespond id number.

Not sure if thats correct or not

Edit: Replaced it with the normal NPCID like 999483 but all the npcs with that ID aggro in the zone lol

I think i need a way to use the Spawn2 ID
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  #3  
Old 01-04-2011, 04:04 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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You have to use the NPCID, make a new NPC for the quest so its got a unique ID.
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  #4  
Old 01-05-2011, 03:16 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
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Quote:
Originally Posted by Caryatis View Post
You have to use the NPCID, make a new NPC for the quest so its got a unique ID.
Eh that would require WAY to much work for me. I have about 50 mobs spawned on the bleachers in theater.

Not that worried about it if It cant be done by the spawn2 ids.
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  #5  
Old 01-05-2011, 06:22 PM
Jaekob
Sarnak
 
Join Date: May 2010
Posts: 39
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One way to do this without creating 50 new NPC's is to create one new NPC. When you desire the NPC to attack, send a signal to the NPC, have it depop and then respawn as the new NPC. At the same time the singal is sent, set a timer keyed to start the script Trevius provided which will get you the agro to the random PC fighting the boss. This could be done with one or ten of the 50 NPC's and you could make it happen multiple times over the course of the event.

If you want a exact example let me know and I'll post the .pl's for you to look at of a working event of this nature.
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