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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 12-31-2010, 12:49 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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I have completed testing to discover the exact cause of this issue. If you turn on the "Character:SoDClientUseSoDHPManaEnd" in the "rule_values" table, then the UF client will NOT adjust for buffs until you zone in the inventory window. if you leave this value set to "false" then the UF client will show the buffs correctly BUT the HP/Mana/End calcs are all off and leaves you at 68% hps when "#heal" ed. The #showstats window also only reports the old titanium calc values for these as well.

As stated in my last post, this seems to be totally functional on PEQ so they must have some code that adjusted this or there is something that those of us basing our serveres on the PEQ and EQEmu SVNs are missing.
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  #2  
Old 12-31-2010, 12:52 AM
gibroni
Hill Giant
 
Join Date: Jun 2009
Location: glendale
Posts: 193
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when i use UF on peq and buff, it shoots my hp up correctly, but then immediately goes back down to reg hp until i zone. then it goes back up to buffed value.
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  #3  
Old 12-31-2010, 01:27 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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humm...conducted even more testing and you seem to be partially correct, but gave me the chance to do more in depth testing on peq.

On PEQ spells cast for the first time on me when I did NOT have the buff already on prior to zoning or logging on would drop after 1 tick.

If I cast the buff again or had it on me prior to zone/logon, then the buff woudl stick and continue to be displayed in the inventory screen as it should.

This was also repeatable on my own personnal server with the exact same resaults, and does NOT seem to be just an issue with my server or those based on the PEQ db but even includes the PEQ server.
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  #4  
Old 12-31-2010, 03:58 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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Update to the issue!

I have conducted yet more testing and found that ANY item that extends buff duration is what is causing the effects to drop form the inventory window after one tick no matter how many times you cast it.

This also seems to apply to AA's that extend buff duration as well.
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