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  #1  
Old 01-17-2011, 11:29 AM
WkimWes
Sarnak
 
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Thanks George!
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  #2  
Old 01-20-2011, 12:17 AM
GeorgeS
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I fixed the schema issue, and the program now checks database builds against itself, and won't run when a table issue is encountered.

I'm working on the spawngroup editor now - adding npc's to multiple groups at once, etc..and other features.


A build should be available saturday.


..I did notice quite a few field changes in the latest db build. Stuff like this will break every tool out there.

GeorgeS
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  #3  
Old 01-20-2011, 03:11 AM
GeorgeS
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Mass editing and pruning of npc's in selected spawngroups now works!

What it can do?

You can search for all "bats" in zone=commons and then add/remove a npc of your choice.
You can search for all "bats" by either the word "bat" or a specific npc ID within a zone or global (all zones in game) and then add/remove a npc of your choice to the entire spawngroup set.

for example, If you create a high ranking "orc", you are able to add it to all selected spawngroups at one shot where npc name="orc" in the spawnentry table.

This is a feature Trevius requested, and I am working on the rest of the feature list now

GeorgeS


Quote:
I have another request if it is possible and if you find the time to check into it. The request is to add a way to edit multiple spawngroups at once. What I am looking for is to use the spawngroup editor to search for all spawngroups for a single NPCID (which the tool already does). Then, to be able to add another NPCID to all of those spawngroups all at once. So, say the NPC I am looking up is a_bear, and I find that it has 10 spawngroups in the zone. Then, I want to add a_snake to all of those 10 spawngroups at once. Assuming a_bear was the only thing in the existing spawngroups, it would then just add a_snake to all of them and maybe allow setting a chance for the new a_snake to be added in with. If I set a_snake to be added with a 40% chance, it would adjust all of a_bear chances to 60%. If there are more than just a_bear in the original spawngroup, it would adjust all of the existing spawns to equal 60% chance total (by scaling each existing one down proportionately) and then add a_snake in at 40% chance still.
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  #4  
Old 01-23-2011, 02:19 PM
GeorgeS
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NPC and Loot Editor
08.25.01 - Adding/Removing of NPC's to all selected spawngroups is added. Resetting respawntime to selected spawngroups is also added. Look in spawngroup editor under tools

Should be live in about 10 minutes

GeorgeS


..also built in is the new schema checker on the splash screen. If your npc_types table is different from what the program expects, it will not run.
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  #5  
Old 01-23-2011, 06:56 PM
blackdragonsdg
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Join Date: Dec 2008
Location: Tennessee
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Thanks for updating the tool. Encountered a bit of a problem though....program initially launches ok but when I click get started I get an error.

Code:
Run-time error '62':

Input past end of file
I did run the register.ocx again. Any ideas what might be causing the problem?
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  #6  
Old 01-23-2011, 07:38 PM
Diikiey
Fire Beetle
 
Join Date: Jan 2011
Posts: 6
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Getting the same input past end of file error 62 here as well
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  #7  
Old 01-23-2011, 11:05 PM
GeorgeS
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Sorry for the problem. I'm uploading the zip again. Anyway it should be live in a few minutes.


GeorgeS
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