Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 02-22-2011, 10:47 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

emailed the diff file to Gaeorn to submit to the SVN.
Reply With Quote
  #2  
Old 02-25-2011, 09:16 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yes, this update causes temp pets to not be targetable as NPCs, but it has a big side-effect; if you have a normal pet up already, the temp pet will take over the F1 pet target as well as cause some bugs with the pet window. This is probably going to have to be reverted until a bug-free solution is written.

Also added this note on the SVN Rev1872 comments:
http://code.google.com/p/projecteqem.../detail?r=1872
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3