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  #1  
Old 03-19-2011, 08:06 PM
liquest
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if you need any help i been doing some scritpting and world building around nothing to fancy but i can get some stuff down if you need anything
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  #2  
Old 03-20-2011, 07:50 PM
Funkey Monkey
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Join Date: Jul 2010
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Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself
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  #3  
Old 03-21-2011, 02:06 AM
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ChaosSlayerZ
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Quote:
Originally Posted by Funkey Monkey View Post
Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself
down with big stats - they make balancing a nightmare, and makes stats upgrading worthless - whats a point of having all your stats in 300+ range by level 30? Just to keep adding insane amount of hp and mana to each next set of items, cause stats are already maxed out?

the smart stat allocation should be like +5 stat /10hp/mana per each 10 levels.

So a level 10 item has : 5 to some stats (or a combo of stats that add up to no more than 5), +10 hp, +10 mana

and scales up to:

level 50 items has: +25 to some stats (or a combo of stats that add up to no more than 25), +50 hp, +50 mana

scale weapons in similar way - start with 4/20 weapon at level 1 a ratio base, and scale it like +2 dmg per 10 levels, so at lev 50, it goes up to 14/20

do give weapons decent procs, but keep proc ratio low - 3%-5% no more
Dmg proc shoudl scale from 10-15 dmg at level 10 to 100-150 at 50


to lower the difficulty, lower mob DPS by half, but keep the hps (lowering hps, would result in DoTs becoming pointless)
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  #4  
Old 03-21-2011, 03:24 AM
trevius's Avatar
trevius
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Starting your own server is definitely a great way to learn how to do it all. But to reiterate what has already been said, there already are many types of servers out there so it will not be easy to make a new successful project that can hold a population for an extended amount of time.

You can make progression really fast and easy, and may attract a good number of players for a short while, but it is hard to retain players that way, as they crank through the easy content and then get bored quickly and leave.

You could make progression really slow, but to do that right without making it boring, you would need lots of content to break up the slow grind/etc. It is difficult to find the perfect mix and to really do it right would take a long time in development before even opening the server at all.

If you really plan to be in this for the long run, and plan to devote endless hours to the project spanning over a year or more, then I suggest making a good roughed out plan before-hand.

If I had to redo my server again from the start, one thing I would do is focus on what ChaosSlayer said and make sure loot is balanced through the entire leveling process and end-game. You don't want players maxing their stats by level 30. I wouldn't even want them to have maxed out stats by 70 (or whatever max level is set to). Maxed stats should be something to strive for through the end-game content, otherwise you are left mostly just being able to increase HP/Mana/End for each following tier. The more types of rewards you can give, the more variety you can give and the easier it is to make meaningful upgrades for later content.

To review some of the existing types of servers:

1. Classic - P99 has this completely covered and it would take years of work to have any chance at competing in this field.
2. Live-Like - PEQ (and also EQTitan) have this covered, and the only way to make any progress in this category would be to continue to expand EQ-Live content in the emu faster than PEQ already does so. This would be quite a challenge since they have a great team already and have made more progress in this category by far than any other team has.
3. Solo Server - There are a couple of servers that fit this category, including Irreverent. I don't know much about this category, but this may be one of the easier categories to break into with a new server. Making a PEQ DB into a solo server could largely be done with a few simple queries to adjust NPC stats and such. Though, I am sure there is still a lot of tweaking required for this.
4. Solo with Bots - I am not sure offhand how many servers exist in this category (if any). This probably wouldn't be an overly challenging type of server to setup with the right queries and settings.
5. Custom - The custom server category has quite a range of server types. Each one is considerably different (though most have certain things in common). If you want to break into this category, you would need to have some innovative ideas to stand out from the rest, and then sync tons of time into it to catch up with the huge amount of content that exists on the current custom servers out there that have been around for years. The nice thing about this category is that the possibilities are endless. There is always room for multiple custom servers, it is just a question of if you can make a server that can compete with the existing ones. This category is probably the most work of all categories, depending on how custom you want to get. But, it is also the most rewarding IMO.
6. Custom with bots - There are a couple of servers in this category, such as THF. This category is very similar to custom without bots. I am not really sure of any major differences that exist between the 2 types.

Sorry, I don't have any solid recommendations on which direction to go. That really depends on you and how devoted you really are to this project idea and what your interests are.



Quote:
Originally Posted by Funkey Monkey View Post
Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself
If you like SoF/SoD zones, it will probably be a pretty long time before any other server catches up with Storm Haven as far as the number of high quality zones go in that content. We are up to 18 custom zones in SoF+ so far (4 from SoD) and have many more in the works. You can see the list in our custom zone leveling chart here:

http://stormhavenserver.com/mediawik...le=Level_Chart

We plan to release the entire SoD expansion very close to how it is on Live. The rest of the SoF+ content will mostly be fully customized. Kayen is currently working on a new top-end raid zone, and using Solteris for it (looks awesome so far), and he is also working on the second tier of SoD zones which will probably release around the same time. I am currently working on the revamped version of Steamfont Mountains and doing something completely new and unique with it to be announced when it is closer to being completed.

Currently, you can level from 1 to 75 in SoF+ zones and even reach raid quality gear via the new SoD content.

We don't have insane stat gear, because the clients just aren't made for that really. Gear is really only relative to the difficulty of the content anyway, so there isn't really much difference from having 100k hps vs NPCs that hit for 30k or having 10k hps vs npcs that hit for 3k. The only difference is an extra 0 for visual appearance.
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  #5  
Old 03-22-2011, 12:56 AM
Funkey Monkey
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Quote:
down with big stats - they make balancing a nightmare, and makes stats upgrading worthless - whats a point of having all your stats in 300+ range by level 30? Just to keep adding insane amount of hp and mana to each next set of items, cause stats are already maxed out?
Theres no point in that, unless you have custom code the sta,str etc does nothing really but hp/mana and weapon dmg does. Its easy to bump up mob hp and player hp/dmg and be 100% balanced. I played on a server that top player had little over 300k hp fully raid geard/aug and would do weap dmg around 70-90k, the end game raid mobs also hit like 50k+, same game just different numbers. But its a totally different rush taking a 50-70k quad over 3k or 5k hits as example.

Quote:
If you like SoF/SoD zones, it will probably be a pretty long time before any other server catches up with Storm Haven as far as the number of high quality zones go in that content. We are up to 18 custom zones in SoF+ so far (4 from SoD) and have many more in the works. You can see the list in our custom zone leveling chart here:
I agree SH is a great server but Im not even really talking about 100% custom zones, just new stuff. A friend and I ran a server for a short period that had every SOD zone but i think the last like 2 end game zones fully populated with scripted raid events out the ying yang and took about a month to release. It was some of the most fun i had in EQ for the simple fact it wasnt the same old zones yet again on a new server.
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  #6  
Old 03-22-2011, 01:18 AM
Caryatis
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Join Date: May 2009
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haha Funk, did you ever think you would be using kmra as an example like that! True though, too bad its such a shit hole now. And the banned thing...
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  #7  
Old 03-22-2011, 03:23 AM
Funkey Monkey
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Join Date: Jul 2010
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Quote:
Originally Posted by Caryatis View Post
haha Funk, did you ever think you would be using kmra as an example like that! True though, too bad its such a shit hole now. And the banned thing...
Haha yeah i didnt even want to use the name..the stats were the only reason i stayed around so long.
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  #8  
Old 04-19-2011, 05:44 PM
Suru
Fire Beetle
 
Join Date: Oct 2008
Location: no
Posts: 8
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I want to see a PEQ sever, but redo all the pre-luclin dungeons and raids to be level 60+ dungeons, and redo the stats on their drops as well...


Actually I'll start work on this tonight. Need level 65 Skeletons quadding me for 800s in befallen.
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  #9  
Old 03-22-2011, 01:38 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Quote:
Originally Posted by Funkey Monkey View Post
Theres no point in that, unless you have custom code the sta,str etc does nothing really but hp/mana and weapon dmg does. Its easy to bump up mob hp and player hp/dmg and be 100% balanced. I played on a server that top player had little over 300k hp fully raid geard/aug and would do weap dmg around 70-90k, the end game raid mobs also hit like 50k+, same game just different numbers. But its a totally different rush taking a 50-70k quad over 3k or 5k hits as example.
very well, I tell you BIG SECRET - all those +12hps, and 6 dmg weapons - all those numbers are actually in BILLIONS. There just was no space to write 12,000,000,000, so we simply omitted the word "billion" at the end.

So that bracer in fact has +12 BILLIONS hp, and that weapon hits for 6 BILLION damage!!
And that mob just hit you for 76 BILLION Damage!

Wow! Now those are cool numbers, isn't it?
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  #10  
Old 02-10-2013, 06:53 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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I thought having an economy based Progression server would be cool, but it's not catching on like I thought it would. Even though I didn't see another out there, someone is already bored of the idea.
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  #11  
Old 02-10-2013, 07:00 PM
liquest
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Quote:
Originally Posted by Leetsauce View Post
I thought having an economy based Progression server would be cool, but it's not catching on like I thought it would. Even though I didn't see another out there, someone is already bored of the idea.
Aye the idea behind alot of server that goes on sounds amazing. Building a world in your eyes and hoping other players like it is the gamble of Emulated servers. Luckily yours turned out good you have what 50+ players on a few hours ago? I personally dont have a client to run your server otherwise i would check it out but i hear great things about your server.
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Liquest Auctions, WTB AA's up to the current compatable clients PST with offer.

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"Insanity: doing the same thing over and over again and expecting different results.." ~Albert Einstein
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  #12  
Old 02-12-2013, 10:21 PM
Davood
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Join Date: Jan 2005
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funkey monkey:

my server (Alakamin) has content through to the end of SoF (Crystallos), and im workingon building the SoD and subsequent content, im not doing it eqlive style, but its 100% custom on the side of the quests and npc behaviour, only the items and some npc placement is from peq, i have added 1000s of my own npcs through webspiders and such i wrote my self and some generator perl scripts i wrote.

custom progression is by person and right now i have 30 tiers open with 20 more planned

as to the OP,
i think we could work together if you want, i am in sore need of quest writers!
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