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  #1  
Old 04-03-2011, 06:56 AM
WillowyLady
Sarnak
 
Join Date: Aug 2003
Location: Recycle Bin
Posts: 90
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Another small, yet annoying matter has come to light, purchasing GLAA. It is only possible for me to save up to 4 GLAA points. Some GLAA cost > 4 GLAA points.

Spell Awareness 6
HoTT 7

Therefore, as that stands it is not possible for me to save up for these 2 items.

Also, if I do not purchase before dinging 4 GLAA the purchase option is greyed out. Effectively GLAA become "locked". If the option to purchase is left "ON" the following messages are spammed on gaining XP, this would appear to be normal.

"You have reached the maximum number of unused group leadership points."

"You must spend some points before you can receive any more experience."

Is there a field in the database were these values can be tweaked?

1) The maximum value of GLAA that can be saved before purchase.

2) A value / flag to prevent the option to purchase becoming locked on reaching maximum saved value.
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  #2  
Old 04-03-2011, 09:33 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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I can't reproduce the bug with 'greying out the purchase button'.

As for the max banked points, it is hardcoded in the source to match the client and is level dependent.

In the Leadership window, where it says 'Group Points, x of y', the 'of y' bit is determined by the client.

You could alter the source to let you bank more if you wanted. The relevant bit of code is at the top of zone/exp.cpp:
Code:
static uint32 MaxBankedGroupLeadershipPoints(int Level)
{
        if(Level < 35)
                return 4;

        if(Level < 51)
                return 6;

        return 8;
}
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  #3  
Old 04-04-2011, 07:34 PM
WillowyLady
Sarnak
 
Join Date: Aug 2003
Location: Recycle Bin
Posts: 90
Default

Thanks, where in the DB is the info on GLAA stored, I had a good rot though DB tables but have drawn a blank..
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