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  #1  
Old 04-06-2011, 04:01 PM
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provocating
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No, I am not saying all of that. On the contrary I am trying to fix the problem myself, and it may not even be a shortfall of the code. It may be that I have something wrong somewhere else. It is also not like I am not trying to solve my own problem, I have spent hours look through the C++ code and trying to find out exactly how it works to get a better understanding of how it is structured.

And if I have a choice of dual boxing or using the bots, I will use the bots any day of the week. For the most part they are awesome, this is probably the last thing I need to get fixed regarding my bots.

Quote:
Originally Posted by Caryatis View Post
Lets say you are in the middle of a huge boss, you get your virtue debuffed... certainly that sucks but so is waiting 14 seconds or whatever without heals while the bot tries to cast it.
They fixed that, healing always takes priorities over the buffs.
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Old 04-06-2011, 05:29 PM
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provocating
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I figured it out. Spells with a targettype of 5 seem to get recast if they wear off immediately. VoQ has a target type of 41 and will not get recast when it wears off. Still looking into tweaking it without changing the database any.
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Old 04-06-2011, 06:46 PM
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provocating
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I changed this in the botspellsai.cpp and it made all the difference for me. I do have on bot group buffing in the rules table, not sure how it would react with that set to false. On line 169 I changed this.

Code:
					if(!((spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this)
To this.

Code:
					if(!((spells[selectedBotSpell.SpellId].targettype ==ST_Group || spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this)
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