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Old 04-19-2011, 07:20 AM
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trevius
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SoF+ had a lot of struct changes. The main difference here would be the addition of Drakkin. Other than that, they are basically the same. The SoF struct is below and confirms the swap of beard and beardcolor that Zothen confirmed. It makes sense for them to match up for that portion. Derision, KLS, myself and a few others did a ton of work on the SoF+ structures to make sure they were as accurate as possible. Some of the Titanium structs were updated at that time as well (like the illusion struct), but not very many of them.

SoF Struct:
Code:
/*
** Character Creation struct
** Length: 140 Bytes
** OpCode: 0x009b
*/
struct CharCreate_Struct
{
/*0000*/	int32	class_;
/*0004*/	int32	haircolor;
/*0008*/	int32	beard;	
/*0012*/	int32	beardcolor;
/*0016*/	int32	gender;
/*0020*/	int32	race;
/*0024*/	int32	start_zone;
/*0028*/	int32	hairstyle;
/*0032*/	int32	deity;
/*0036*/	int32	STR;
/*0040*/	int32	STA;
/*0044*/	int32	AGI;
/*0048*/	int32	DEX;
/*0052*/	int32	WIS;
/*0056*/	int32	INT;
/*0060*/	int32	CHA;
/*0064*/	int32	face;		// Could be unknown0076
/*0068*/	int32	eyecolor1;	//its possiable we could have these switched
/*0073*/	int32	eyecolor2;	//since setting one sets the other we really can't check
/*0076*/	int32	tutorial;
/*0080*/	int32	drakkin_heritage;
/*0084*/	int32	drakkin_tattoo;
/*0088*/	int32	drakkin_details;
/*0092*/
};
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  #2  
Old 04-19-2011, 07:33 AM
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Secrets
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Quote:
Originally Posted by trevius View Post
SoF+ had a lot of struct changes. The main difference here would be the addition of Drakkin. Other than that, they are basically the same. The SoF struct is below and confirms the swap of beard and beardcolor that Zothen confirmed. It makes sense for them to match up for that portion. Derision, KLS, myself and a few others did a ton of work on the SoF+ structures to make sure they were as accurate as possible. Some of the Titanium structs were updated at that time as well (like the illusion struct), but not very many of them.

SoF Struct:
Code:
/*
** Character Creation struct
** Length: 140 Bytes
** OpCode: 0x009b
*/
struct CharCreate_Struct
{
/*0000*/	int32	class_;
/*0004*/	int32	haircolor;
/*0008*/	int32	beard;	
/*0012*/	int32	beardcolor;
/*0016*/	int32	gender;
/*0020*/	int32	race;
/*0024*/	int32	start_zone;
/*0028*/	int32	hairstyle;
/*0032*/	int32	deity;
/*0036*/	int32	STR;
/*0040*/	int32	STA;
/*0044*/	int32	AGI;
/*0048*/	int32	DEX;
/*0052*/	int32	WIS;
/*0056*/	int32	INT;
/*0060*/	int32	CHA;
/*0064*/	int32	face;		// Could be unknown0076
/*0068*/	int32	eyecolor1;	//its possiable we could have these switched
/*0073*/	int32	eyecolor2;	//since setting one sets the other we really can't check
/*0076*/	int32	tutorial;
/*0080*/	int32	drakkin_heritage;
/*0084*/	int32	drakkin_tattoo;
/*0088*/	int32	drakkin_details;
/*0092*/
};
It's very possible that is the correct version of the char creation struct. Maybe the unknown in titanium is the tutorial flag? I didn't look that far into it besides assembly :P
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  #3  
Old 04-19-2011, 08:40 AM
trevius's Avatar
trevius
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Posts: 5,946
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Yeah, I would think it probably is the Tutorial field. Though, I thought tutorial already worked properly at character creation on Titanium. It would definitely make sense and could be tested easy enough.
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