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  #1  
Old 04-20-2011, 09:23 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Secrets View Post
you're retarded.

it's not an exploit on live, and I don't think we make the choices for servers here. completely irrelevant. it's open source software, do whatever you want with it.

Douc, if you'd like to implement it, post a diff on the code submissions section. if you need any help on what something does, just post here, we'd be more than happy to help.
you are the one who is retarded and can't read.
If EQ designers ever wanted you to be able to MQ, they would have made those quest parts tradeable - they made them no drop for reason. But when they saw how people were exploiting they just never bothered to fix it, yet in the future they took every step to avoid it (quest boxes, task system etc).
It wasn't an exploit you were punished for, but never the less its an exploit, since you using this bug to go around no drop restriction.

And I never spoke of how privately owned servers should change their open source code - this is their business. I said, don't put this crap into OFFICIAL code.
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Old 04-21-2011, 01:02 AM
sorvani
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Originally Posted by ChaosSlayerZ View Post
If EQ designers ever wanted you to be able to MQ, they would have made those quest parts tradeable - they made them no drop for reason. But when they saw how people were exploiting they just never bothered to fix it, yet in the future they took every step to avoid it (quest boxes, task system etc).
Quit ranting and prove it.
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  #3  
Old 04-21-2011, 01:48 AM
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Originally Posted by sorvani View Post
Quit ranting and prove it.
LOL prove is above, read the thread from the beginning.
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  #4  
Old 04-21-2011, 02:35 AM
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It would probably be fairly easy to just write a script function and/or plugin to handle multi-questing if someone really cared enough to make it happen. You can just save any item turned in into an array, and then check the items in the array to see if they match a hand in that is set. If the zone was reset, the items that had been turned in would clear out, but that is how it works on Live as far as I can recall. There should be no source changes required to make multi-questing fully functional to mimic Live.

If source was going to be change in relation to item hand-ins, I think the first priority would be to replace the existing plugins for it with commands that actually save the item instance that is turned in, so they can be returned with the correct charges, attuned setting and so on of the item that was turned in. I have a plugin that actually does this, but haven't fully tested it enough yet to submit it to the public.
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  #5  
Old 04-21-2011, 06:56 AM
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Originally Posted by ChaosSlayerZ View Post
And I never spoke of how privately owned servers should change their open source code - this is their business. I said, don't put this crap into OFFICIAL code.
Why shouldn't we put it in code? If you're going to bitch about yet another thing, we can make a rule for you. Just for you buddy. We're supposed to be emulating live, and we're up to GoD. Guess what was possible in Gates of Discord? Multiquesting! Whether or not you like it, it was there.

You know, considering the rules system we have in code, saying that something shouldn't be in there because YOU don't like it on morality reasons, mind you, is a non issue because SOE didn't BAN for it. You didn't start a shitstorm about the FVNoDrop flag that allows GMs to trade nodrop items to players, and I am sure you wouldn't give a shit about my binary diff that disables the nodrop flag altogether. (made for GMs, but if clients use it they get kicked and hacker logged...)

What makes this any different? Nothing.

You shouldn't really be making dev team decisions if you aren't on the dev team, use our code, and submit nothing.
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  #6  
Old 04-21-2011, 08:45 AM
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Please keep it friendly guys! We all know each other here :P
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  #7  
Old 04-21-2011, 09:18 AM
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Please keep it friendly guys! We all know each other here :P
Sorry :P I have a lot of tension lately.
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