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Old 04-23-2011, 01:46 PM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
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what I did was make a separate folder to make map. and copy the EGG file only since it's the only file that makes up the revamp zone. and do the azone2.exe with only that file in the folder. then rename that map to nektulos(v3). Hope that helps.
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Old 04-23-2011, 02:01 PM
provocating's Avatar
provocating
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Join Date: Nov 2007
Posts: 2,175
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Okay, here we go. I went ahead and made a directory in my UF client, called mymaps and copied just nektulos.egg over to it and azone2.exe, I used the precompiled one from SVN.



Code:
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG nektulos
Unable to open singleobelisk.tog
Unable to open corathus.tog
There are 2586222 vertices and 862074 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 2391
azone.ini not found in current directory. Including default models.
After processing placeable objects, there are 2660367 vertices and 886789 faces.

Bounding box: -1151.71 < x < 1280.00, -2400.00 < y < 2560.00
Building quadtree.
Done building quad tree...
Match counters: 4589306 easy in, 13470106 easy out, 53128 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 886789 faces, 1253 nodes, 979721 facelists
Done writing map (47.74MB).
The file size was the exact same as what was on the server, exactly to the byte. A total of 50,063,251 according to Debian. I log in as admin, do a #zone nektulos and the exact same results, mobs dropping from the sky.
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