You might try checking the _INT field in the npc_types table. This determines if an npc will aggro a higher level target. (i.e. if you wanted a level 1 kos npc to attack a level 50, change its npc_types._int to 20)
I am not sure if the public source code/db still works this way, but I thought it was worth mentioning.
Unfortunately, the npc will not attack higher level players. Just low level pets of those players. Player agro is nonexistant until the pet moves within agro range of the npcs.
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