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| Quests::Q&A This is the quest support section |

05-11-2011, 10:59 PM
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Sarnak
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Join Date: Apr 2011
Posts: 47
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But then he regen? would it alter the hp event 98?? I don't know.
Anyway, you tested it like that?
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05-11-2011, 11:30 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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yeah they arent spawning at all now after the initial spawn
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05-13-2011, 11:03 AM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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I got it working by the way, i found a missing bracket
Code:
#azog mon
sub EVENT_HP {
if($hpevent == 98)
{
$npc->NPCSpecialAttacks(DIMUCNfAB, 0);
quest::settimer("SpawnAcolytes", 120);
quest::spawn2(2700252, 0, 0, $x + 10, $y + 10, $z, 0);
quest::spawn2(2700252, 0, 0, $x - 10, $y - 10, $z, 0);
quest::spawn2(2700252, 0, 0, $x + 10, $y - 10, $z, 0);
quest::setnexthpevent(25);
}
if($hpevent == 25)
{
$npc->NPCSpecialAttacks(DIMUCNf, 0);
quest::stoptimer("SpawnAcolytes");
}
}
sub EVENT_SPAWN {
quest::setnexthpevent(98);
}
sub EVENT_TIMER {
if ($timer == "SpawnAcolytes")
{
quest::spawn2(2700252, 0, 0, $x + 10, $y + 10, $z, 0);
quest::spawn2(2700252, 0, 0, $x - 10, $y - 10, $z, 0);
quest::spawn2(2700252, 0, 0, $x + 10, $y - 10, $z, 0);
quest::settimer("SpawnAcolytes", 120);
}
}
sub EVENT_SIGNAL {
quest::shout("Signal Sent");
$npc->SetHP(-100000); #damage azog mon by 5%
}
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05-13-2011, 11:28 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Just FYI, it is a good idea to use 'eq' as an operator to compare strings.
When you export the $timer object in this case you are using a string to identify your timer names, not an ID. So you would be looking at something similar to:
Code:
if ($timer eq "SpawnAcolytes")
Instead of:
Code:
if ($timer == "SpawnAcolytes")
'==' is for integer comparison, IE: 1,2,3,4,5 etc.
And as Joligario was trying to say, you want to quote your strings as a best practice:
Code:
$npc->NPCSpecialAttacks(DIMUCNfAB, 0);
Should be:
Code:
$npc->NPCSpecialAttacks("DIMUCNfAB", 0);
Otherwise it looks like you are persistently figuring it out.
Hopefully that helps.
~Akka
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