Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 06-30-2011, 03:36 PM
scampbell70
Fire Beetle
 
Join Date: Mar 2011
Posts: 11
Default

I think I may have got it compiled but it still says #bot command not recognized. What logs do I need to post so that I can get help to fix the issues I am having. I am mildly autistic so please bear with me.

Here is the first portion of my makefile.common file in case I put the bot.o in the wrong place

APP=zone

#the non-perl zone can still compile and link all the perl objects

#because they are all #ifdef'd out anyways..

SF= .obj/EQPacket.o .obj/EQStream.o .obj/EQStreamFactory.o .obj/CRC16.o \

../common/timer.o ../common/packet_dump.o ../common/packet_functions.o \

../common/unix.o ../common/packet_dump_file.o ../common/Mutex.o ../common/MiscFunctions.o \

bot.o botspellsai.o zone.o entity.o mob.o client.o client_process.o npc.o net.o spawn2.o attack.o hate_list.o \

../common/serverinfo.o ../common/moremath.o worldserver.o spells.o spawngroup.o loottables.o \

faction.o Map.o watermap.o PlayerCorpse.o petitions.o MobAI.o Object.o ../common/eqtime.o \
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:14 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3