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  #1  
Old 06-30-2011, 04:24 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Here is the log from the zone trying to boot up.

No actual errors. This is the codes entire log for that zone call.

Code:
---------------------------------------------
[06.30. - 13:17:09] Starting Log: logs/eqemu_zone_5960.log
[06.30. - 13:17:09] Using database 'peq' at localhost:3306
[06.30. - 13:17:09] EMuShareMem loaded
[06.30. - 13:17:50] Booting poknowledge (202:0)
[06.30. - 13:17:50] Loading spawn conditions...
[06.30. - 13:17:50] Loading static zone points...
[06.30. - 13:17:50] Loading spawn groups...
[06.30. - 13:17:50] Loading spawn2 points...
This is the log from a compile i just ran on just zone.exe

Code:
1>------ Build started: Project: Zone, Configuration: ReleaseBots Win32 ------
1>  AA.cpp
1>  aggro.cpp
1>  attack.cpp
1>  beacon.cpp
1>  bonuses.cpp
1>  bot.cpp
1>  botspellsai.cpp
1>  client.cpp
1>  client_logs.cpp
1>  client_mods.cpp
1>  client_packet.cpp
1>  client_process.cpp
1>  command.cpp
1>  doors.cpp
1>  effects.cpp
1>  embparser.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  embperl.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  embxs.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  entity.cpp
1>  EQEMuError.cpp
1>  Generating Code...
1>  Compiling...
1>  exp.cpp
1>  faction.cpp
1>  fearpath.cpp
1>  forage.cpp
1>  groups.cpp
1>  guild.cpp
1>  guild_mgr.cpp
1>  hate_list.cpp
1>  horse.cpp
1>  inventory.cpp
1>  loottables.cpp
1>  Map.cpp
1>  mob.cpp
1>  MobAI.cpp
1>  net.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  npc.cpp
1>  Object.cpp
1>  parser.cpp
1>  pathing.cpp
1>  perl_client.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  Generating Code...
1>  Compiling...
1>  perl_doors.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_entity.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_groups.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_hateentry.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_mob.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_npc.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_object.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_perlpacket.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_PlayerCorpse.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_questitem.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perl_raids.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  perlpacket.cpp
1>  perlparser.cpp
1>C:\perl\lib\core\sys/socket.h(34): warning C4005: 'ENOTSOCK' : macro redefinition
1>          C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(120) : see previous definition of 'ENOTSOCK'
1>  petitions.cpp
1>  pets.cpp
1>  PlayerCorpse.cpp
1>  ptimer.cpp
1>  QGlobals.cpp
1>  questmgr.cpp
1>  QuestParserCollection.cpp
1>  Generating Code...
1>  Compiling...
1>  raids.cpp
1>  spawn2.cpp
1>  spawngroup.cpp
1>  spdat.cpp
1>  special_attacks.cpp
1>  spell_effects.cpp
1>  spells.cpp
1>  tasks.cpp
1>  titles.cpp
1>  tradeskills.cpp
1>  trading.cpp
1>  trap.cpp
1>  tribute.cpp
1>  watermap.cpp
1>  waypoints.cpp
1>  worldserver.cpp
1>  zone.cpp
1>  zone_logsys.cpp
1>  ZoneConfig.cpp
1>  zonedb.cpp
1>  Generating Code...
1>  Compiling...
1>  zonedbasync.cpp
1>  zoning.cpp
1>  Anniversary.cpp
1>  Client62.cpp
1>  HoT.cpp
1>  patches.cpp
1>  SoD.cpp
1>  SoF.cpp
1>  Titanium.cpp
1>  Underfoot.cpp
1>  BasePacket.cpp
1>  classes.cpp
1>  Condition.cpp
1>  CRC16.cpp
1>  crc32.cpp
1>  database.cpp
1>  dbasync.cpp
1>  dbcore.cpp
1>  DBMemLeak.cpp
1>  debug.cpp
1>  Generating Code...
1>  Compiling...
1>  emu_opcodes.cpp
1>  EMuShareMem.cpp
1>  EmuTCPConnection.cpp
1>  EmuTCPServer.cpp
1>  EQEmuConfig.cpp
1>  EQPacket.cpp
1>  EQStream.cpp
1>  EQStreamFactory.cpp
1>  EQStreamIdent.cpp
1>  EQStreamProxy.cpp
1>  eqtime.cpp
1>  extprofile.cpp
1>  guild_base.cpp
1>  guilds.cpp
1>  Item.cpp
1>  logsys.cpp
1>  logsys_eqemu.cpp
1>  md5.cpp
1>  misc.cpp
1>  MiscFunctions.cpp
1>  Generating Code...
1>  Compiling...
1>  moremath.cpp
1>  Mutex.cpp
1>  opcodemgr.cpp
1>  packet_dump.cpp
1>  packet_dump_file.cpp
1>  packet_functions.cpp
1>  races.cpp
1>  rdtsc.cpp
1>  rulesys.cpp
1>  serverinfo.cpp
1>  shareddb.cpp
1>  SharedLibrary.cpp
1>  StructStrategy.cpp
1>  TCPConnection.cpp
1>  TCPServer.cpp
1>  timeoutmgr.cpp
1>  timer.cpp
1>  tinystr.cpp
1>  tinyxml.cpp
1>  tinyxmlerror.cpp
1>  Generating Code...
1>  Compiling...
1>  tinyxmlparser.cpp
1>  worldconn.cpp
1>  XMLParser.cpp
1>  Generating Code...
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(C:\EQEMU\TESTINGFILE\HERE\trunk\EQEmuServer\zone\ReleaseBots\Zone.exe) does not match the Linker's OutputFile property value (C:\EQEMU\TESTINGFILE\HERE\trunk\EQEmuServer\Build\Zone.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>  Zone.vcxproj ->

The only code I added to the trunk was the cleric code for mana at 50% and archetypes.
It all seemed to add fine (I added it by hand as the line numbers had changed from 1886 to 1888.

Criimson
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  #2  
Old 06-30-2011, 08:54 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

So I tried to compile just the source code with no changes and I am getting the same results.

Good news: the added code isn't the problem. I'm not completelywrong in my ability to modify code
Bad news: I still don't see what is wrong
Thinking its VC2010.related
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  #3  
Old 07-01-2011, 01:45 AM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Sorry for multiple posts, but wont let me edit

Anyway,
I got everything working.
For those lost here are the DLs that will help

MS Visual C++ 2008 Express

Zlib that works

MySQL Version 5.082

Once I had these correct everything went smoothly

Criimson
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  #4  
Old 07-01-2011, 10:27 AM
Zandig's Avatar
Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
Default

I always keep the guide in the Wiki for compiling up to date:
http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008
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  #5  
Old 07-27-2011, 12:30 AM
duckjones
Fire Beetle
 
Join Date: Jul 2011
Posts: 4
Default

Did compiling under VS2010 turn out to be the issue? I'm having a very similar problem, I get a "zone unavailable" error trying to enter the world from the character select screen. I noticed on my server machine that every two minutes or so I get 4 dialogs that zone.exe has encountered a problem and needs to crash and burn.
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