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  #1  
Old 07-21-2011, 08:54 PM
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pfyon
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Join Date: Mar 2009
Location: Ottawa
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Originally Posted by bad_captain View Post
I think that would be categorized as custom, but I think the current tracking code could be tweaked to at least give the direction, as it's fairly worthless as is. It basically only tells you if a mob has spawned or not (and the common spawn filter is pretty bad)..
I think it would be easier/more live-like to just call whatever functions are required to track on the client so the player would get the tracking messages like they would if they were a ranger/druid doing the tracking themselves.
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Old 07-21-2011, 10:04 PM
Criimson
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Join Date: Sep 2006
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Originally Posted by pfyon View Post
I think it would be easier/more live-like to just call whatever functions are required to track on the client so the player would get the tracking messages like they would if they were a ranger/druid doing the tracking themselves.
Sounds good to me. I was looking for input on this before I started.

I think the next thing I am going to work on is more investigative anyway. I have noticed that the chanter's pet (and only chanter's pet) seems to be grabbing strange agro and I have no clue on what or why. It keeps giving messages about invalid target and the chanter begins trying to mez her pet. Its odd. I added a string to the invalid target message so later I'll see what it is trying to attack.
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Old 07-22-2011, 09:00 AM
bad_captain
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Originally Posted by Criimson View Post
I think the next thing I am going to work on is more investigative anyway. I have noticed that the chanter's pet (and only chanter's pet) seems to be grabbing strange agro and I have no clue on what or why. It keeps giving messages about invalid target and the chanter begins trying to mez her pet. Its odd. I added a string to the invalid target message so later I'll see what it is trying to attack.
Check IsBotAttackAllowed(). I know it needs work, as I had a report of a bot's dire charmed pet attacking itself. I never got around to trying to figure it out. I made a couple changes in there before to allow bots to cast spells and bot pets to attack in the arena (I was trying to parse some stuff and they wouldn't attack the test dummies correctly).
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