Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 08-16-2011, 07:07 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by Astal View Post
Would this be possible using emus perl scripting?

Like an old Final Fantasy RPG. Every so many steps a random NPC type is spawned.

Would it also be possible to add arguements to make it so they only spawn if another npc isnt near, or sometimes 2 spawn ect...., or so only the group leaders steps count towards spawning npcs, it could get messy if each player in the group spawned em.
You could achieve this in the player.pl.

On EVENT_ENTERZONE you can start a timer to start counting the units of distance a player has moved, and then add the if checks and arguments appropriately.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3