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  #1  
Old 09-04-2011, 10:07 PM
Jujubeez
Fire Beetle
 
Join Date: Aug 2011
Location: Charlotte, NC
Posts: 17
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Hey thanks for all the help, I've made some headway. I can now see and train the new skills in the client, however they don't seem to be working. My druid doesn't ever parry or double attack. I've been looking pretty hard in the attack.cpp file but to the best I can tell it's checking the DB for whether or not a character can parry. There is some hard coded class stuff in there in the same function but it looks like that is for the NPC code and the clients check the DB. Any idea why the skills might not be working? Hope it's not also hard coded in the client.
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  #2  
Old 09-04-2011, 11:49 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 669
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I know I am missing something simple here but what is the catch to use those import/export scripts. I can tell I have something right cause the import script will delete my skill_caps table but it won't add anything to it.
What are the required perl packages/modules that I need to install? I currently have all DBD, DBI, mysql & sql packages excluding the DBIx packages. What am I missing?
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  #3  
Old 09-05-2011, 12:32 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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They carry same dependency as the import and export spells scripts. DBI and mysql. You do of course need to manually set the info since i don't read from the config file or anything.
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  #4  
Old 09-05-2011, 12:45 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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They should work basically the same as the import/export spell scripts, except you have to edit the DB info in them. You will need to run them from the command prompt something like this:

Code:
perl export_skillcaps.pl
Or, at least that is what I use on Linux.
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  #5  
Old 09-05-2011, 01:20 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 669
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I finally got the scripts to work. On Windows you can right click the file and open with Perl Command Line Interpreter. In order for the import script to work properly I had to put the SkillCaps.txt in C:\Windows\SysWOW64
Didn't figure that out till the export script ran properly...had to search my drives to find it.

It may have just been my computer configuration but I think the windows version of perl requires some additional perl packages to be installed. That may be different in some Linux versions as perl comes as part of the OS install...Ubuntu is a good example of that.
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  #6  
Old 09-05-2011, 01:24 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I had to install the DBI stuff on windows with activeperl but otherwise worked perfectly if it can't find it in the directory its run from sounds like a perl configuration issue.
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  #7  
Old 09-05-2011, 01:29 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 669
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Could running the scripts from my desktop had anything to do with the file input/output location?
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  #8  
Old 06-03-2014, 11:28 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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EntityList::MakeTrackPackets in zone/entity.cpp has some class checks.
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  #9  
Old 06-03-2014, 12:29 PM
NickW
Sarnak
 
Join Date: Apr 2014
Posts: 72
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Quote:
Originally Posted by demonstar55 View Post
EntityList::MakeTrackPackets in zone/entity.cpp has some class checks.
I added in shadowknight.



Still the same problem as before. Empty track window in-game. :,(
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  #10  
Old 06-06-2014, 05:58 PM
NickW
Sarnak
 
Join Date: Apr 2014
Posts: 72
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http://forums.axclassic.com/viewtopic.php?f=1&t=2715

Seems like they had a similar problem. They don't say how they went about fixing it though..

Would very much like to make this work. If anyone knows how?
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  #11  
Old 06-06-2014, 09:24 PM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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Did you recompile after making the change to the entity.cpp file?
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