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Quests::Q&A This is the quest support section

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  #1  
Old 09-14-2011, 01:32 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
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I'm confused what you mean. The spawn2 comes after

Code:
if (plugin::check_handin(\%itemcount, 119782=> 4))
    {
      quest::spawn2(58083,0,0,$x,$y,$z,$h);
So shouldn't it only trigger if the requirement is met, else it won't fire off?
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  #2  
Old 09-14-2011, 01:49 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Code:
sub EVENT_ITEM 
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	$h = $npc->GetHeading();
	$entid1 = quest::spawn2(58083,0,0,$x,$y,$z,$h);
  
	if (plugin::check_handin(\%itemcount, 119782=> 4)) {...}
	else {...}

}
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  #3  
Old 09-15-2011, 09:42 AM
Expletus
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Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
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Def. thought that was part of the top code needed. Didn't realize it was an actual code line.. thank you !
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