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Old 09-26-2011, 05:16 PM
sorvani
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Join Date: May 2010
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lerxst: typically the only permarooted mobs you will see are a few raid mobs scattered around in general. Permarooted mobs did behave differently than rooted mobs. Here is a post from 2003 on the subject.
http://everquest.allakhazam.com/db/i...05380013444374

caryatis: the point of a rule is to let people who do not like something, change that something easily. Yes your post about setting a low run speed works. But the point of the original post valid and the permarooted boolean already exists. It should be used appropriately instead of just getting lumped in with rooted.
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Old 09-26-2011, 05:58 PM
lerxst2112
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Quote:
Originally Posted by sorvani View Post
lerxst: typically the only permarooted mobs you will see are a few raid mobs scattered around in general. Permarooted mobs did behave differently than rooted mobs. Here is a post from 2003 on the subject.
http://everquest.allakhazam.com/db/i...05380013444374
That's why I said "on live today". How it may have worked in 2003 could be the same as today, but it also might not be. IMO some things should be checked before just being implemented. But, that's just my opinion.

Also, glad you fixed the error in the original posted code when you posted the patch. Knowing both pieces of code the OP posted wouldn't compile doesn't fill me with confidence.
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Old 09-26-2011, 07:27 PM
Caryatis
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The point you are missing though sorvani is that on live mobs exhibit both behaviors. Some perma rooted mobs attack the closest target, others a use normal aggro list. If you make it a rule then you limit your entire server to only using one kind(and you can change it at will now, per mob).

I dont see why you dont see 0.0001 as permaroot with normal agro and 0 as permaroot like spell rooted.
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