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  #1  
Old 10-26-2011, 02:33 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

The HoT patch is commented out because it is not in a playable state. The HoT patch has a minimal set of working Opcodes/structs to get in game with the live client (well the live client as it was the last time I updated it a couple of months ago).

Note that the House Of Thule client from Steam is really what we would class as Underfoot, the only difference from the Underfoot Steam download is the CD key gives you access to the HoT expansion, if you should choose to open an account with SOE and patch up to EQLive.
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  #2  
Old 10-26-2011, 11:46 PM
dhgbrown
Fire Beetle
 
Join Date: Oct 2008
Location: Baton Rouge
Posts: 16
Default Got it

Thanks. Got it going server-wise except I am getting [Debug] [World__LS_ERR] Unable to resolve 'PEQ' to an IP.

I plan to delete my folders and start over to try to repeat the process and maybe fix the IP issue.

Dave
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  #3  
Old 10-27-2011, 10:09 AM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
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Its been awhile since I played with this but I put mine back up today on a new machine. Started fresh and it took roughly 2hours because I was being dumb.
The guide is still pretty much spot on.

I used a copy of the following that I had saved:
ActivePerl-5.10.1.1007-MSWin32-x86
Mysql-5.0.82-win32
zlib123-dll
Visual C++ 2008 Express Edition with SP1
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  #4  
Old 10-27-2011, 01:26 PM
dhgbrown
Fire Beetle
 
Join Date: Oct 2008
Location: Baton Rouge
Posts: 16
Default Errors What did I miss?

[Debug] Starting Log: logs/eqemu_debug_3012.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [NET__WORLD] WorldConnection connect: Connecting to the server localhost
:9000 failed: TCPConnection::Connect(): connect() failed. Error: 10061
[Debug] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[Debug] [LAUNCHER__INIT] Starting main loop...

This is getting frustrating.

Dave
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