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  #1  
Old 12-06-2011, 10:52 AM
pepsiphreak79
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up and created a drakkin and eq client crashed on login dont know what caused it yet but up to the char creation everything ran like a live server even the descriptions were there.
reinstalling sof fresh i know following some guides it said to alter some of my sof files and somthing tells me i shouldnt have

OK so my tip for server setups do not have your rev*.sql in the same dir as your database when you source them cause it really goes crazy

i only realized that was my issue when it wouldnt let me remove the peq db and recreate

And mmm what else heidi wont always tell you if you have a bug.. :( and i like my heidi so sweet and gentil
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  #2  
Old 12-06-2011, 11:22 AM
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If your zone is crashing when you log in, it is normally due to missing a required SQL update. You can normally check your logs and see if they have any useful information. If not, you can run a debug, but that might be a bit too complicated for you as it requires compiling your own source.
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  #3  
Old 12-06-2011, 12:34 PM
pepsiphreak79
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Server up and working after a bunch of minor config file changes

thank you for helping clarify the information in here to get this up

I would be happy to upload this preconfigured server for dummies as soon as i make sure its fully working it wont have anything custom or altered from the peq 2068
I know things are missing from it and itll never be perfect but the way eqemu is setup i can add content easily when not having internet

as for the booting thing it looked like it is the tutorial b thing but when i come back in i start in tutb anyway so im not gonna disable it

i may instead try and write the story for tutorial a zone 188 as is was on live last i recall and then alter the tutb to tut a starting and see if that resolves the whole char creation into tutorial issue

Tested server on Titanium and SOf both working on port 5999
no changing anything needed
multiple char creations and a little travel tested
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  #4  
Old 12-07-2011, 03:41 AM
pepsiphreak79
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Its up everything works pretty good Unaltered from what the peq 2068 db and core files
worked on tit and sof

runs right out of an unzip once your maps are placed in


http://www.eqemulator.org/forums/showthread.php?t=34574
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Last edited by pepsiphreak79; 12-07-2011 at 04:37 AM.. Reason: moved to new topic
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  #5  
Old 12-07-2011, 04:38 AM
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Secrets
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Quote:
Originally Posted by pepsiphreak79 View Post
Its up everything works pretty good Unaltered from what the peq 2068 db and core files
worked on tit and sof

Code:

If anyone wants it heres the torrent mag link:

magnet:?xt=urn:btih:021F89236BF6412818998701FF93645C02617864&dn=eqemu-rev2068-wbots-wcore-wdb-wquests_unmodified_repack_nomaps.zip&tr=udp%3a//tracker.openbittorrent.com%3a80


Media fire link 
http://www.mediafire.com/file/ka04ae5m5yu07av/eqemu-rev2068-wbots-wcore-wdb-wquests_unmodified_repack_nomaps.zip
One post is enough. I advise people to compile from source themselves unless you want a potential trojan. The only official repack is the one on google code.
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