Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-14-2011, 08:36 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

As of now, the next time I have time (Friday), I will finish my rewrite of the PFS (S3D) extractor. It works fine for the most part but there are some weird issues and I think it might be related to this. Then, I will begin work on models and light and get them all working properly.

Those are just my 2 main objectives at this point but I don't have time for the next two days due to finals.

Cheers.
Reply With Quote
  #2  
Old 12-17-2011, 02:12 PM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default

I'd love to help out with this client. I'd personally like to do my own revamp of the classic zones by simply change textures, lighting not the graphics themselves.
__________________
[ Druzzil Ro ]
Reply With Quote
  #3  
Old 12-18-2011, 03:51 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Quote:
Originally Posted by Vampire1212 View Post
I'd love to help out with this client. I'd personally like to do my own revamp of the classic zones by simply change textures, lighting not the graphics themselves.
Explain further. I am going to be implementing per pixel lighting which utilizes normal maps. Although I can generate them automatically via software, the higher resolution the texture, the better. If you are good at designing high resolution textures, give it a try. This was actually one of my eventual ideas.

Search for textures in the .s3d archive but if high resolution textures exist in an external directory, use them instead.

I am interested to know exactly what you mean.
Reply With Quote
  #4  
Old 12-19-2011, 02:42 AM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default

Quote:
Originally Posted by PixelEngineer View Post
Explain further. I am going to be implementing per pixel lighting which utilizes normal maps. Although I can generate them automatically via software, the higher resolution the texture, the better. If you are good at designing high resolution textures, give it a try. This was actually one of my eventual ideas.

Search for textures in the .s3d archive but if high resolution textures exist in an external directory, use them instead.

I am interested to know exactly what you mean.
Hey PixelEngineer, what I mean is exactly what you said, all high-res textures that make it seem more graphical when in reality we aren't changing the graphics themselves.
__________________
[ Druzzil Ro ]
Reply With Quote
  #5  
Old 12-19-2011, 03:47 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Quote:
Originally Posted by Vampire1212 View Post
Hey PixelEngineer, what I mean is exactly what you said, all high-res textures that make it seem more graphical when in reality we aren't changing the graphics themselves.
Go ahead and PM me. I have a few ideas you might be able to help with.
Reply With Quote
  #6  
Old 01-17-2012, 02:04 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Texture animation has been implemented:

http://www.youtube.com/watch?v=4XSFx...vDZfhrSHuAh39k

More progress to follow...

Cheers!
Reply With Quote
  #7  
Old 01-17-2012, 02:13 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by PixelEngineer View Post
Texture animation has been implemented:

http://www.youtube.com/watch?v=4XSFx...vDZfhrSHuAh39k

More progress to follow...

Cheers!
That's pretty badass man. I give you props for all of that hard work.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3