Quote:
Originally Posted by PixelEngineer
Explain further. I am going to be implementing per pixel lighting which utilizes normal maps. Although I can generate them automatically via software, the higher resolution the texture, the better. If you are good at designing high resolution textures, give it a try. This was actually one of my eventual ideas.
Search for textures in the .s3d archive but if high resolution textures exist in an external directory, use them instead.
I am interested to know exactly what you mean.
|
Hey PixelEngineer, what I mean is exactly what you said, all high-res textures that make it seem more graphical when in reality we aren't changing the graphics themselves.