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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 12-26-2011, 12:16 PM
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cavedude
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V-Lynn_Renloe.pl should be the correct name. Not sure why it isn't working.

I've merged your work into PEQ, and it'll be in the next SVN dump. That'll happen somewhat soonish, as we just spawned all but a couple VoA zones, added a new items table, and a few other goodies so it's about time for a new push.
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Old 12-26-2011, 12:18 PM
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provocating
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I noticed this morning all of the outlying guards that guard the inner courtyard have their names changed and are mercenary recruiters. Some have different race, but kept the names, some have different names. Not sure the best way to change them. If I generate some update statements today, as maybe a patch can you get that in there on one of your updates ?
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Old 12-26-2011, 12:24 PM
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Yep, sure can.
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  #4  
Old 12-26-2011, 12:26 PM
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I am not sure how this works, but my guess is the NPC vendor Santa Clugg is a Christmas only thing. If we spawn him is that a problem. Should he be omitted and just be a quest thing that is timed ? I have no idea how you guys do that, but I would think it is a Perl script that is timed. If so do I need to renumber those ?
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Old 12-26-2011, 04:27 PM
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The Christmas NPCs will need to be disabled, yes. But, it is terrific to have them. Maybe by next year I can get some of those quests in, like we have the Halloween quests.

After discussing it with some members of my team I have decided to disable the new PoK NPCs by default. The PEQ DB is still in the GoD era, so many of those NPCs do not belong. HOWEVER, I will be including a SQL on the SVN to re-enable them, in case somebody wants those NPCs on their server.
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  #6  
Old 12-26-2011, 04:30 PM
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So are you going to want the merc guard changes, should be done with them soon.
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  #7  
Old 12-26-2011, 04:49 PM
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Yep, I plan on adding those changes to the SQL that re-enables the NPCs you added on SVN.
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