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  #1  
Old 01-03-2012, 05:29 PM
Amphitryon
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Join Date: Dec 2009
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Tbh, one is better off taking the Ryzom core and modifying it as opposed to emulating. I mean you have open source client, server, tools, and world editor.

Myself, I have been exporting assets from SWG and converting them for use in Ryzom Core (models, textures, heightmaps).

Basically decided it was easier to create a new Star Wars MMO using the Ryzom Core and the now-dead SWG's object assets than to wait around for a server emulator for it (been 6 years now and still nothing of appreciable quality in that department)

At least this way I am not gated, not limited by client licensing issues, or by having to wait on reverse engineering efforts, and get open source client/server code that gets updated along with the live code.

Ryzom Core is almost like having a turn-key MMO development platform.

Great if you want to make you own MMO (content-wise) but lack a stable full of C++ developers skilled in reverse engineering and a desire to work on your project. Instead a MMO project can be all about getting 3D modelers, scripters, world designers instead.
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  #2  
Old 01-03-2012, 06:08 PM
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provocating
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Join Date: Nov 2007
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Yeah I was in shock when I heard they released the core and the client.
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  #3  
Old 01-13-2012, 07:14 PM
Expletus
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*bump*

Vanguard vanguard rah rah rah!!!!
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  #4  
Old 03-08-2012, 02:57 PM
xinu
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Initial VG Login Work
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  #5  
Old 03-08-2012, 04:58 PM
Expletus
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!!!!!!!!!!!
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  #6  
Old 03-12-2012, 02:28 PM
xinu
Sarnak
 
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Well from some more playing around the packets are kinda weird and from what i've noticed you can have the following.

You have some packets that are encrypted and some that are not it depends on what is in the packet. Packets can also contain plain text and encrypted data. I have also noticed in a packet you can have the acknowledgment at the start of a packet and at the end of a packet.

Regardless been trying to figure out how they are handling the encryption but been unsuccessful since encryption is not my strong suit. So if anyone wants to take a crack at it be my guest.
Going to be posting up all my finding/playing here and how to bypass the launcher and just use vgclient.exe to run the game later on. I also have the breakdown of the Hex -> Ascii map they use for chat packets posted up.

http://mmoemulators.com/forum/viewforum.php?f=83
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  #7  
Old 03-12-2012, 05:01 PM
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provocating
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I think it is encrypted unless it contains your credit card information, then it is stored plain text
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