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  #1  
Old 01-19-2012, 12:36 AM
KLS
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Do you guys mind if I move this to Dev and perhaps sticky it? (I think it's cool and has actually shown some promise)
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  #2  
Old 01-19-2012, 01:42 AM
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Speedz
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I just joined in on this thread but I like that idea.
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  #3  
Old 01-19-2012, 04:50 AM
PixelEngineer
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Quote:
Originally Posted by KLS View Post
Do you guys mind if I move this to Dev and perhaps sticky it? (I think it's cool and has actually shown some promise)
Don't mind at all, as long as you let me pick your brain here and there.

Also, Speedz, pick up the commit I push tomorrow. It solved 98% of zone loading crashes. Might be a better starting point.
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  #4  
Old 01-19-2012, 05:01 AM
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K will do, thanks
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  #5  
Old 01-19-2012, 06:13 PM
PixelEngineer
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Revision 27

Changelog:
- Fixed a name length bug in the 0x03 fragment.
- Texture animation is now supported - still have to work on global timing
- Fixed up the 0x04 fragment issues. Figured out an unknown value in that fragment as well. Turns out it is animation delay, the number of milliseconds before the animated textures switches to the next texture.
- Finally fixed a weird texturing issue involving a NULL texture. For things like invisible wall, the polygons are still in the BSP tree (for collision). They do still have a texture reference but it points to a null value. This one was a pain to debug.
- Fixed a number of specific zone crash issues - some still remain, i.e. 'qeynos'

Known issues:
- Crash on texture load with some zones - have to look into this after the weekend.
- Animated textures do not always update at the same time.
- Some animated textures (waterfalls) flow the wrong way
- Oasis fails to load - stops on loading the file "canwall1.bmp" as it does not exist in the archive. canwall1a.bmp does however. I assume this is a fault on the
developer's end.
- Code base is still a huge mess. Bear with me while I slowly eliminate old functions that are not needed and rewrite certain fragment functions.
- Rendering seems to "freeze" when you go out of a leaf (travel back into a leaf and the frame will refresh). It hasn't actually froze but I disabled the whole zone rendering function until I finish the new rendering.

Goals for next commit:
- Texture crash fix
- Global texture animation timing
- Transparency and semi transparency with rendering (have to rewrite rendering function...again)
- Loading zone variables (sky/fog color/clip plane)
- Ambient light
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  #6  
Old 01-19-2012, 06:40 PM
PixelEngineer
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Join Date: May 2011
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One more thing before I disappear for the weekend, here is a concept UI I made. It needs to be something that's usable on different screen sizes. Again, just an idea but I am going to try and model the UI after this when the time comes.



Suggestions? Criticisms?
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  #7  
Old 01-20-2012, 12:57 AM
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Speedz
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Grabbed it but I I'm not sure whats the deal with my setup.

'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\Debug\Lantern.exe', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\SDL.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcp100d.dll', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\glew32.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\zlib1.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KBDUS.DLL', Cannot find or open the PDB file
'Lantern.exe': Unloaded 'C:\Windows\SysWOW64\KBDUS.DLL'
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KBDUS.DLL', Cannot find or open the PDB file
'Lantern.exe': Unloaded 'C:\Windows\SysWOW64\KBDUS.DLL'
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dsound.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\powrprof.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dinput.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\hid.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\nvoglv32.dll', Cannot find or open the PDB file
The thread 'Win32 Thread' (0x1880) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1854) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1850) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1b8c) has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x14d has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x280) has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x1a14) has exited with code 1 (0x1).
The program '[8108] Lantern.exe: Native' has exited with code 1 (0x1).
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  #8  
Old 01-20-2012, 09:31 PM
Akkadius's Avatar
Akkadius
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Quote:
Originally Posted by PixelEngineer View Post
One more thing before I disappear for the weekend, here is a concept UI I made. It needs to be something that's usable on different screen sizes. Again, just an idea but I am going to try and model the UI after this when the time comes.



Suggestions? Criticisms?
You are crazy talking to yourself. No really, I'm interested to see where you get with this
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  #9  
Old 01-21-2012, 05:05 AM
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Speedz
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Join Date: Oct 2004
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Posts: 186
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Got the client to fire up. For all interested peoples make sure you don't use s3d files from the SoF or SoD client
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