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Old 01-23-2012, 03:23 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Yeah, when you start messing around with the packet structs in the patches it gets a little problematic. If you break one of those then you're most likely stuck until you zone.

The most important thing with those is to never change the size, so if you change the int8 to an int32 you need to remove the array of unknown right after it so it stays the same size. It's also possible that whichever client you are using doesn't read those bits, or has a problem if they are changed.

Unless someone has a packet capture of buying 1000 of something on live when that particular client was being used to match up with it's all just guessing.
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Old 01-23-2012, 05:36 AM
blackdragonsdg
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Join Date: Dec 2008
Location: Tennessee
Posts: 656
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After my initial failure with the changing of the structs I decided to give it one more shot. So I dumped all the changes I had made up to this point and started over. This time I only used the struct changes and it worked so either something was interferring or I made a typo in one of those last changes. Gonna use this version of the compile for a while to see if the good fortune holds up.

Thanks for all the help lerxst2112.
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