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Old 01-28-2012, 08:05 AM
Vexyl
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Interesting idea, I found myself imagining how the code would look as I was reading it. It sounds possible. The npc info is stored statically in the database, but you can edit their properties temporarily just like you can in-game.

I'm not sure why you would want to do this though. Why not just have a level 1-10 area, 10-20, etc... To save yourself work and just recycle the same zones?

Consider this:
What if two level 5's are in Crushbone having an epic battle with orc pawns and a level 20 enters the zone to kill d'vinn for his dragoon dirk? It averages to be level 10 and now they are fighting a few level 10 orc pawns. Now generalize this problem. Unless you find a solution to that then I don't really like the idea except maybe as a challenge to implement it.

Also this should be moved to Development::Feature Requests or Development:evelopment.
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Old 01-28-2012, 10:32 AM
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Speedz
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Those are 2 great points. I did think of the epic battle scenario.
I think if it was doable to implement this, maybe have it set that each zone can have multiple instances based on group and raid allows only.

Maybe even a stretch to not change the level of currently agro'd mobs.

The other point, I would not be against moving this to feature requests if that is more applicable.

As far as why?

Well to see if it can happen (the challenge).
Also open more ideas to custom worlds and game design.
A few examples could be a diablo type structure and the fun of exploring previously high level zones as you level up. We all know the grind of the same old zones at any given level. Even if the server is customized to heck and back, it can get boring being locked into the same set of zones per level.

Could make for interesting scaling for raids. For high end raids could also add a modifier based off average level and number of people in the raid. Then scale loot to expand on this as well.

Last example could be that the "instance" world can be limited to zones the admin sets. So then they could set server events that cover zones previously made and populated with more options available.
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Old 01-28-2012, 12:31 PM
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Secrets
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Simple solution to this: Instance zones and allow only your group into them. Scale the zone to the group's average level through code (this isn't supported in the emulator currently, but can be easily added) and do not allow anyone else in. Enforce trivial loot code to prevent exploitation. For example, on zone bootup a zone might have an average level of 50. Make it so anyone 60 or above cannot right click on the corpse, cannot attack NPCs (or get aggro period on them or heal anyone below the zones' level range). You'd have to code that yourself though.

It's an interesting concept and something I considered before, but I do not have the time to mess with it anymore.
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Old 01-28-2012, 08:47 PM
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Speedz
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Maybe someday if I get ambitious enough and figure out how to dig through it.
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