Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-29-2002, 12:54 AM
Norvak
Fire Beetle
 
Join Date: Oct 2002
Posts: 29
Default

The problem isn't usually in the NPC_Types table.

The problem with milti-mobs is in the Spawngroup, Spawnentry, etc tables. Search there and I bet you'd find a lot of duplicates. I linked my tables with MS Access to filter the dupes and managed to get a few done.

REMEMBER THOUGH!!!

If you delete a spawn from the spawngroup table, you need to delete it from the other "spawn_*" tables too. Otherwise you'll be creating a headache for the zone server.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:41 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3