Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-09-2012, 11:58 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Not to hijack this thread but perhaps that explains why Skyfire is jumpy with some mobs in peq? They seemingly drop from the sky, walk a few paces, then drop from the sky again. I presume that's because the map file doesn't account for the inconsistent topography? I've noticed this with Talendor mostly.
Reply With Quote
  #2  
Old 02-09-2012, 01:00 PM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
Default

That makes sense. I haven't been using maps in my offline repack server, and the bots I use frequently bob up and down for no reason.

But I'm pretty sure I noticed that in EQ classic back in 2000 or so. Monsters would walk through trees or the little houses in common lands. Or they would shoot up in the air and come back down. Maybe the maps have gotten better in the last 10 years?
Reply With Quote
  #3  
Old 02-09-2012, 01:12 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by Shiny151 View Post
Not to hijack this thread but perhaps that explains why Skyfire is jumpy with some mobs in peq? They seemingly drop from the sky, walk a few paces, then drop from the sky again. I presume that's because the map file doesn't account for the inconsistent topography? I've noticed this with Talendor mostly.
That is more likely just a bad pathing grid in the database. When a NPC is pathing on a grid that is not set up exactly right you will see the NPC warp to the grid point, but then fall down to the zone geometry, walk along, then warp at the next grid point.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3