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  #1  
Old 03-05-2012, 12:50 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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it works, ive tested it,

remember that the code i modified is to make the random checks more frequent, when the zone boots there is a 1 in 5 chance for immediate weather change, and then another 1 in 5 chance occurs within a random amount of time of up to 45 minutes. If that check fails or passes, there is another 1 in 5 chance after that in another random amount of time, and another after that and so on for as long as the zone is booted

I'm still not sure if the intensity check is working 100%, so far it seems like it is but i have to test a little more to be sure
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  #2  
Old 03-05-2012, 01:23 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
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Sounds like I just wasn't understanding how the code worked. I probably ran through the zone for a half hour or more, but if it takes at least 45 minutes to even get another 1 in 5 chance to change the weather, then I wasn't doing it long enough. Does that mean 2700000 is the upper limit for the random time interval? If that's miliseconds, I believe that would be 45 minutes.

I think I'm going to play with much much shorter intervals just to test it out.

Also, I've seen on the boards, and am having some trouble compiling the whole source code. It runs into issues compiling queryseve, which I think compiles the chatserver exe. If I'm using all of the other files it compiles and getting the server up and running, that won't cause any issues, will it?
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