Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2012, 01:09 AM
ableard
Fire Beetle
 
Join Date: Feb 2005
Posts: 15
Default

Yes, the s3d goes in the with the SLN.

this work as advertised (hehe).

Quick question concerning back clip plane. There appears to be a fixed geometry for the back clip plane, do I have this right. Would much prefer that we can adjust this. I thought I could set this in the ini file but I can not get his working. Also in the code it looked as if we can adjust it some what but once we reach 2000 (I think this was the number) we gain nothing else.

I can increase the back plane distance also by increaseing the display dimensions, but the frustrum looks to have a geometric constraint built in.

Do I have this right or have I missed something.
thanks
__________________
The first key to wisdom is the assidous and frequent questioning....For by doubting we come to inquiry, and by inquiry we arrive at truth.

Abelard ~1120 AD
Reply With Quote
  #2  
Old 03-22-2012, 05:43 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

I am in the process of rewriting all of the render code but as far as I know, the frustum pulls the clip distance from this line in init.cpp:

Code:
gluPerspective(75.0f,(GLfloat)width/(GLfloat)height, 0.1f , 10000.0f);
The last value in that command represents the furthest view able region.Again, this will be changed when shader rendering is in place. Hope this helps though.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3