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  #1  
Old 05-22-2012, 04:16 PM
Irreverent
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Too many tweets and eqemulator spams? Haha, had to do it. ServerOps have to retain a sense of humor or stuff like this will make burn you out, especially as a n00b.

Are you using a repurposed machine? With those specs you shouldn't have any issues. If so, servers are like home machines. Every 6 months or so its best to whipe and start fresh every time with a new build with only what you need.
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  #2  
Old 05-22-2012, 09:20 PM
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chrsschb
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My original eqemu server (2008-2009) ran with only 8mb down/768kb up and was able to support 30 in one zone. The server itself was a repurposed laptop with a MASSIVE 1 gig of ram on a shit-tastic intel p4. The connection itself handled around 40-50 people as long as they were spread out.

My newest server is a AMD Phenom X4 overclocked, 8gig of RAM, etc on a 100mb down/10mb up connection and not even a single hiccup has been had and I've done some pretty crazy stress testing. I've AOE'd down entire zones. I've done raid testing with 30+ bots while I was also botting 6-7 real characters plus 2-3 other players 3-boxing.

Make sure you setup your database correctly to handle a ton of concurrent connections. Make sure your router/pc can handle so many concurrent connections. What connection speed are you running?
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Old 05-22-2012, 11:16 PM
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Quote:
Originally Posted by chrsschb View Post
My original eqemu server (2008-2009) ran with only 8mb down/768kb up and was able to support 30 in one zone. The server itself was a repurposed laptop with a MASSIVE 1 gig of ram on a shit-tastic intel p4. The connection itself handled around 40-50 people as long as they were spread out.

My newest server is a AMD Phenom X4 overclocked, 8gig of RAM, etc on a 100mb down/10mb up connection and not even a single hiccup has been had and I've done some pretty crazy stress testing. I've AOE'd down entire zones. I've done raid testing with 30+ bots while I was also botting 6-7 real characters plus 2-3 other players 3-boxing.

Make sure you setup your database correctly to handle a ton of concurrent connections. Make sure your router/pc can handle so many concurrent connections. What connection speed are you running?

The problem right now is the server is set up on another rig that I have limited remote control over. Disconnects are killing the server right now and I can't even restart that PC. I could use mine but had the same problems yet I have the fastest comcast (non fiber optic) you can get which I believe is 2-3 up 1-2 mb down. I should be able to handle this server a lot better than this. None of it makes sense.

Chrssb, can you explain some things I may have missed using this guide
here to set up my server?

http://www.eqemulator.org/forums/showthread.php?t=32980

I followed that guide completely. Am I missing something somewhere where I don't have some concurrent connections set up properly or what?
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Old 05-23-2012, 02:17 AM
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Secrets
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Quote:
Originally Posted by Drakiyth View Post
The problem right now is the server is set up on another rig that I have limited remote control over. Disconnects are killing the server right now and I can't even restart that PC. I could use mine but had the same problems yet I have the fastest comcast (non fiber optic) you can get which I believe is 2-3 up 1-2 mb down. I should be able to handle this server a lot better than this. None of it makes sense.

Chrssb, can you explain some things I may have missed using this guide
here to set up my server?

http://www.eqemulator.org/forums/showthread.php?t=32980

I followed that guide completely. Am I missing something somewhere where I don't have some concurrent connections set up properly or what?
Fastest comcast around here is 30down/5up. I was able to support 50-110 players without getting any latency issues.

You may need to look into dedicated hosting, although, if the machine isn't responsive, that may be a result of too much bandwidth. You may wish to install a bandwidth monitor to see what is actually causing the issue. It may be something else entirely.

Another question: What are the specs of the machine running the server? Do you see any "Zone has stopped working" on any zoneservers, or are you 100% sure it's even bandwidth related?
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  #5  
Old 05-23-2012, 02:27 AM
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Drakiyth
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Quote:
Originally Posted by Secrets View Post
Fastest comcast around here is 30down/5up. I was able to support 50-110 players without getting any latency issues.

You may need to look into dedicated hosting, although, if the machine isn't responsive, that may be a result of too much bandwidth. You may wish to install a bandwidth monitor to see what is actually causing the issue. It may be something else entirely.

Another question: What are the specs of the machine running the server? Do you see any "Zone has stopped working" on any zoneservers, or are you 100% sure it's even bandwidth related?

It's a Debian build, 3x3.0GHz Processor, 8GB DDR3 Ram, 10 down / 2 up internet connection.

According to Lord Adakos it has dedicated hosting already. Bandwidth monitor? Hmm okay. What else could it be if it's not bandwidth?
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  #6  
Old 05-23-2012, 10:59 AM
Cilraaz
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Quote:
Originally Posted by Drakiyth View Post
It's a Debian build, 3x3.0GHz Processor, 8GB DDR3 Ram, 10 down / 2 up internet connection.

According to Lord Adakos it has dedicated hosting already. Bandwidth monitor? Hmm okay. What else could it be if it's not bandwidth?
I had my test server up on a Debian server, dual core 3.16GHz CPU, 3.5GB DDR3 (32-bit OS), and 25 down / 25 up fiber business connection. The box's primary use is as a web/mail server. I was static loading 121 zones and dynamic loading 10 fallback zones.

With a similar amount of load (3 players and 5 bots each) in a single zone, I had no lag issues on a fresh build as of one month ago. Your server is more powerful than mine in pretty much every area other than bandwidth. I can't see 3 players using your full 2Mbit connection, though, so if it's latency as opposed to the server having load issues, it's probably somewhere in the network configuration.

Are you loading the zones statically (I'd assume so with 8GB RAM available)? Are you having any errors popping up in the logs? Have you nailed down where the "lag" is coming from, whether latency or server/software hiccups?

In any case, I'd probably note that 10/2 isn't going to be sufficient for a server with any type of community. When you're serving data like that, your upstream bandwidth becomes very important. 2Mbps probably isn't going to be enough bandwidth, and a home 10/2 connection usually isn't optimized for large amounts of upstream data.
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  #7  
Old 05-23-2012, 08:34 PM
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Drakiyth
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This was posted on my Varlyndria Forums.


UPDATE 05/23/12 - Stress test

Tonight I summoned everybody to the guildlobby and even force summoned people there as well. The entire server fought Sharphin in the Guild Lobby's East Wing and while they were fighting I summoned over 220+ NPC humans guards around them. This showed the server could handle A LOT of animations at one time with absolutely no problems. This test was done without bots.


CONCLUSION: This leads me to believe that bots have been causing a lot of the disconnection problems and since we know that now we're going to give it our best shot at eliminating this issue if possible.






This was a very successful test and it shows the server can handle a lot of animations at once. Not one person dysynced tonight. So, what could be causing the bots to do it?
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