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Old 08-15-2012, 07:28 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Its a pretty safe bet we will never have a non-Sony client, for quite a few reasons but really the only one that matters is the mountain of work is to accomplish something like that.

Also a problem is that nobody has extracted useable animation information from EQ models(or whatever killed Tyen's browser thing, I never really paid attention) and its just not feasible to reanimate every model in Everquest.

If you want to get momentum on this project, you can't wait for others. Start proving your concept and create a plan, its going to be very hard to convince the people with the skills to help unless they can see a way through. Don't worry about the easy stuff either, everybody knows you could reproduce the inventory or compass in Unity without issue but get a pipeline for extracting and importing assets or something like that and you might get something going.
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