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  #1  
Old 08-31-2012, 08:48 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Looks like it is 32:

http://code.google.com/p/projecteqem...G=Search+Trunk

WTF is Arrgo? :P
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Trevazar/Trevius Owner of: Storm Haven
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  #2  
Old 08-31-2012, 09:08 PM
Caryatis
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Join Date: May 2009
Location: Milky Way
Posts: 539
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For the record, it wasnt me lol. The whole thing is messed up... THREATENLY != threateningly
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  #3  
Old 08-31-2012, 09:52 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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Cavedude when you say higher levels do you mean 90 or 60?

As you can see from the charts I posted that mobs hit you for max more often than all others. So is there a way to add something to hit like random int 0-99, when 0-40 hit min, 41-85 hit avg, 86-99 hit max?

With this in place you could put in rules values which percentage ranges you want to hit for min avg and max or just a true false for people that dont want it on and people that do. Just a thought.
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  #4  
Old 09-02-2012, 12:18 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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I was thinking more about it and in addition to what I posted above you would need different percentages for different level ranges. Something like

11+ levels would be 75%(to 90%) of the time hit for max
5+ levels 50% of the time hit for max
3+ levels 35% of the time hit for max
EVEN con would be what I posted above
dark blue 10% of the time hit for max
light blue 5% of the time hit for max
green/grey 0% of the time hit for max
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