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  #1  
Old 09-05-2012, 11:07 PM
demonstar55
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Join Date: Apr 2008
Location: MA
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Quote:
Originally Posted by cavedude View Post
As for combat, my own parses has shown there is a considerable difference between PC Live and EQMac. Basically, on EQMac the NPCs hit you more often and harder at all levels using toons with comparable stats/equipment. Live is what we are emulating, so that is going to be our model.
That is because AC Soft Caps changed with the release of SoD I believe. Plate went from 300 AC Soft Cap to 600 and the over cap return was tweaked for all classes too.
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  #2  
Old 09-06-2012, 09:52 AM
Cowboy6534
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Join Date: Jul 2007
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I found the problem last night and I no longer have this problem on my server. parse graphs for my server reflect what I have posted for live and eqmac...
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  #3  
Old 09-06-2012, 10:53 AM
Caryatis
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Join Date: May 2009
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So the options were completely rewrite the emu source or spend a night making changes locally? lol
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  #4  
Old 09-06-2012, 12:07 PM
cavedude's Avatar
cavedude
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Quote:
Originally Posted by Cowboy6534 View Post
I found the problem last night and I no longer have this problem on my server. parse graphs for my server reflect what I have posted for live and eqmac...
Would you mind sharing what you did? Was it rules as I suggested?
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  #5  
Old 09-06-2012, 11:10 PM
Cowboy6534
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It was a rewrite of the following code that is found in

if(RuleB(Combat, UseIntervalAC))
damage = (max_dmg+eleBane);
else
damage = MakeRandomInt((min_dmg+eleBane),(max_dmg+eleBane)) ;

and not a changing of settings.

Yes cavedude I will share the code with you. I want to make a special case for raid mobs or if you want to do that after I show you the code thats fine. A column to npc_types called isRaid will need to be added to check and see if its a raid target because they operate differently as far as this goes than normal mobs.

Edit: since you know all of the eqemu code better than me you might see a better way to check for raid target than what I suggested with a new column. I was thinking along the lines of the new isQuest column.
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