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Originally Posted by thepoetwarrior
I'm having the same problem with something like a 2% chance for 1 of 30 items in list to drop is now having 60% chance of dropping an item. How can this be fixed?
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There is nothing to "fix." If you have 30 items with 2% chance that each will drop, then you have a 60% chance that at least 1 will drop (30*2.) That's basic mathematical probability and how our loot system should have worked from the beginning. But, I'm not going to get into that rant.
Now, to change it to behavior like you need it to you have 2 ways.
First, probability (which I almost considered changing the name to probability_modifier because that is what it really is) is back, so you can set that to control the total drop rate of the group of items.
Next, you can lower the chance of the items. (Remember, the new system now accepts floats so you can have chances below 1%.) This basically is just the drawn out way of doing the above. But from a mathematical standpoint, it is the correct way of doing so.