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  #1  
Old 10-14-2012, 10:36 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Yes, you can fix it if you really want to. You need to add the appropriate strings to the file for the missing IDs.
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  #2  
Old 10-14-2012, 10:39 PM
hexluther
Fire Beetle
 
Join Date: Feb 2011
Location: In My House
Posts: 13
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Quote:
Originally Posted by lerxst2112 View Post
Yes, you can fix it if you really want to. You need to add the appropriate strings to the file for the missing IDs.
From one of those that aren't brash. Thank you. Lerxs, if I may ask. There is a difference between Titanium and SoF+ (at least going by the availability of two different dbstr_us.txt on other custom servers that support both types of clients), but I cannot find, thus couldn't point out to OP, the difference between the two.

Is this in the wiki and I overlooked it? I'm considering dropping Titanium support from my server before it goes up, though I'm afraid of what that might do to possible player base.

That said. The link I gave, unless I overlooked it, it doesn't say if it's for Titanium or SoF+, I just assumed Titanium as SoF+ support came later.
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  #3  
Old 10-15-2012, 10:16 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Maybe you missed the fact I was quoting(and thus responding to) rhyotte, unbunch your panties man. If you are scared to post on a message board, then you have issues far beyond this game.
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  #4  
Old 10-15-2012, 12:43 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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Quote:
Originally Posted by Caryatis View Post
Maybe you missed the fact I was quoting(and thus responding to) rhyotte, unbunch your panties man. If you are scared to post on a message board, then you have issues far beyond this game.
I'm busy unloading my silver platter. Thanks to the others who actually have valuable responses and input.
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  #5  
Old 10-15-2012, 07:01 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
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I tried pretty hard to make sure there were not any missing strings when doing the AA revisions this summer but its a rather difficult to impossible task maintaining cross compatibility with every client version and I am sure a few slipped by.

Here is a quick over view of how it works.

The dbstr_us contains an ID entry for each AA which then correlates to your 'altadv_vars' tables 'skill_id'. Your title and descript fields (title_id, desc_id) on Titanium some point to the eqstr_us.txt and some point to the dbstr_us, the fields in that table SHOULD be compatible with Titanium. On SOF+ clients, the title and discript fields are always from the dbstr_us, live no longer uss the eqstr_us for AA data. We use the 'sof_next_skill' which is equal the 'skill_id' of the first AA in that series, which is the same id for the title and discript.

So when your seeing an unknown string on SOF+ client it means the AA id, no longer matches the ID found in the dbstr_us.

Why does this happen? SOE has over the years changed the AA ids for many AA's multiple times. So if when we entered Glyph of Courage the ID was 4707 on Titanium and is now 7028 in VoA, if your using a VOA dbstr_us your going to be broken (this is just an example). MOST of the time SOE left the old entry in the dbstr_us so our stuff works regardless.

That said, I will explain how to diagnosis because it might just be an error that is easy to resolve.

In game see what the (ID# xxxxx) of the AA that is missing is.

Open your altadv_vars table, and find the skill_id that matches it.

Open your dbstr_us and do a search for that ID and see if it matches the AA name, if it doesn't match search for the name and see what the actual ID is.

If you find it has a different ID, then what I would recommend on SoF+ client is replace your 'sof_next_skill' with that new ID and see if it fixes your problem.

Sorry if this is complicated, but AA's are a real pain to maintaining across multiple different client versions.

BTW your ultimate option if you just can not find a solution and do not want an AA that can not be displayed properly is just to disable it by setting its client version to like 99 or something.

Kayen
GM Storm Haven
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  #6  
Old 10-15-2012, 08:03 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by Kayen View Post
I tried pretty hard to make sure there were not any missing strings when doing the AA revisions this summer but its a rather difficult to impossible task maintaining cross compatibility with every client version and I am sure a few slipped by.

Here is a quick over view of how it works.

The dbstr_us contains an ID entry for each AA which then correlates to your 'altadv_vars' tables 'skill_id'. Your title and descript fields (title_id, desc_id) on Titanium some point to the eqstr_us.txt and some point to the dbstr_us, the fields in that table SHOULD be compatible with Titanium. On SOF+ clients, the title and discript fields are always from the dbstr_us, live no longer uss the eqstr_us for AA data. We use the 'sof_next_skill' which is equal the 'skill_id' of the first AA in that series, which is the same id for the title and discript.

So when your seeing an unknown string on SOF+ client it means the AA id, no longer matches the ID found in the dbstr_us.

Why does this happen? SOE has over the years changed the AA ids for many AA's multiple times. So if when we entered Glyph of Courage the ID was 4707 on Titanium and is now 7028 in VoA, if your using a VOA dbstr_us your going to be broken (this is just an example). MOST of the time SOE left the old entry in the dbstr_us so our stuff works regardless.

That said, I will explain how to diagnosis because it might just be an error that is easy to resolve.

In game see what the (ID# xxxxx) of the AA that is missing is.

Open your altadv_vars table, and find the skill_id that matches it.

Open your dbstr_us and do a search for that ID and see if it matches the AA name, if it doesn't match search for the name and see what the actual ID is.

If you find it has a different ID, then what I would recommend on SoF+ client is replace your 'sof_next_skill' with that new ID and see if it fixes your problem.

Sorry if this is complicated, but AA's are a real pain to maintaining across multiple different client versions.

BTW your ultimate option if you just can not find a solution and do not want an AA that can not be displayed properly is just to disable it by setting its client version to like 99 or something.

Kayen
GM Storm Haven
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  #7  
Old 10-16-2012, 09:52 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Quote:
Originally Posted by Kayen View Post
I tried pretty hard to make sure there were not any missing strings when doing the AA revisions this summer but its a rather difficult to impossible task maintaining cross compatibility with every client version and I am sure a few slipped by.

Here is a quick over view of how it works.

The dbstr_us contains an ID entry for each AA which then correlates to your 'altadv_vars' tables 'skill_id'. Your title and descript fields (title_id, desc_id) on Titanium some point to the eqstr_us.txt and some point to the dbstr_us, the fields in that table SHOULD be compatible with Titanium. On SOF+ clients, the title and discript fields are always from the dbstr_us, live no longer uss the eqstr_us for AA data. We use the 'sof_next_skill' which is equal the 'skill_id' of the first AA in that series, which is the same id for the title and discript.

So when your seeing an unknown string on SOF+ client it means the AA id, no longer matches the ID found in the dbstr_us.

Why does this happen? SOE has over the years changed the AA ids for many AA's multiple times. So if when we entered Glyph of Courage the ID was 4707 on Titanium and is now 7028 in VoA, if your using a VOA dbstr_us your going to be broken (this is just an example). MOST of the time SOE left the old entry in the dbstr_us so our stuff works regardless.

That said, I will explain how to diagnosis because it might just be an error that is easy to resolve.

In game see what the (ID# xxxxx) of the AA that is missing is.

Open your altadv_vars table, and find the skill_id that matches it.

Open your dbstr_us and do a search for that ID and see if it matches the AA name, if it doesn't match search for the name and see what the actual ID is.

If you find it has a different ID, then what I would recommend on SoF+ client is replace your 'sof_next_skill' with that new ID and see if it fixes your problem.

Sorry if this is complicated, but AA's are a real pain to maintaining across multiple different client versions.

BTW your ultimate option if you just can not find a solution and do not want an AA that can not be displayed properly is just to disable it by setting its client version to like 99 or something.

Kayen
GM Storm Haven
Fantastic! Thank you Kayen!
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