Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 10-20-2012, 08:04 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by bad_captain View Post
Also, I think I have everything to put the correct stances in. Is there anything else that needs to be done besides modifying the packet size when creating it to account for the extra stances? Besides actually loading the correct stances, of course.. I'm in no hurry to add them, but wanted to check so I knew what changes would be needed. Passive and Balanced are fine for what we need to do yet.
Nothing special needs to be done to the packets for stances to be added as long as you don't exceed 5 total stances. Right now, due to the variable sized packet issues, I just have it hard coded to globally load 5 stance iterations into the packet. Then, once it is encoded, it only uses the number of iterations that are set in the stance count field. I did the same thing with merc types. I have it currently set to load 3 of them, but only use as many as are set in the merc type counts when the encode happens. Everything else gets discarded and is not populated anyway.

If we need to increase the number of merc types or stances at some point, I think we just have to adjust the related structs in eq_packet_structs.h.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:11 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3