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Old 10-28-2012, 05:32 PM
Dunge0nMastr
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Join Date: Oct 2002
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Quote:
Originally Posted by ChaosSlayerZ View Post
Yeah depop and spawn is what I was thinking.
I am not sure if there is a way to instantly teleport an npc, like you can with players.

there is:
quest::moveto(x,y,z, [h, saveguardspot?]) - NPC moves to the set coordinates with Heading and saveguardspot being optional. NPC will path back unless saveguardspot is set to 1. Heading of -1 will use existing heading.

I never had chance to try it, but people tell me that it causes npc to WALK to the location, rather than to be instantly moved there.

Perhaps we could ask the Devs to create an insta-move command for the npcs? It could be useful in the future.
prolly is a plugin option there, i might screw around with it after this damn hurricane goes by lol. but yeah i couldnt find any easy way to "summon" the npcs either.
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Old 10-28-2012, 05:46 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
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Quote:
Originally Posted by Dunge0nMastr View Post
prolly is a plugin option there, i might screw around with it after this damn hurricane goes by lol. but yeah i couldnt find any easy way to "summon" the npcs either.
there is a gm command #summon that instantly moves npcs. We just need it exported to perl.

Also - potentially problem with depop&spawn approach - imagine there already a different raid fighting one of those dragons - and suddenly it goes POOF
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