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Old 10-31-2012, 07:12 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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You need to re-examine the reasons why you don't want to use destructible objects or inanimate npc models as you can't remove(ie kill) an object from the zone without shutting it down.

You need to remember you are working with a very constrained framework and if you don't want to mold that to suit your needs, you are going to have a bad time.
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  #2  
Old 10-31-2012, 07:35 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
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I have been led to believe that destructible objects are only available in certain of the later zones, in which case they would not be available to me in the older zones. If this is not the case, then I have a solution. I may go ahead and experiment with them in a newer zone anyway.

The only problem I have with inanimate models is the limited selection. In particular, no tents or structures. The races that look like banners would be my choice if I go this route.

The thing about constrained frameworks is there are often hacks/workarounds that people come up with. Invisible npcs to check proximities for example. I'm hoping that someone sees something that I don't. It would seem that this is close to doable: npcs can be attacked (but have the wrong models), static objects have the right models (but cannot be attacked). If I could come across a race that did not appear on the client, but could be targetted, then I would have a solution. There are a couple of races which do not display anything on the Underfoot client, however they cannot be targetted.
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