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  #26  
Old 11-02-2012, 09:38 PM
ankhamunn
Fire Beetle
 
Join Date: Jul 2010
Posts: 5
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Hey guys. I was able to get VS2010 and AnkhSVN working and was able to even get the code compiled and running. It's a pretty big thrill when you're able to open gfay and have a look around in a completely separate client, compiled on your own machine.

Is there still being work done on this? PE - I sent you a PM and an email but haven't heard from you yet.

Also - I'm not very familiar with building/branching public SVN projects but I'm reading a book that highly recommends organizing any game development code into several folders: Docs, Media, Source, Obj, Bin, Test. Any thoughts on doing this early in the process (before the client gets more elaborate than it is now)?

Nice work though - I'm really excited to have this resource. Also, huge kudos for commenting and organizing your code such that someone can jump into it and understand, basically, what's going on! I have little/no experience with C++ or graphics in C but you've put together a project that makes sense to me - VERY Exciting!
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